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Zenwind Archer is a variation of the Wind Wielder Wind Wielder job.

Zenwind Archer
Zenwind Archer
Job
Source: The Entrusted Land, The Winds of Departure
Move 3 Jump 2
Avoid 0 Initial Jewels 25%
HP 25 Jewels 32
PATK 30 PDEF 10
MATK 10 MDEF 15
DEX 25 AGI 15
CRIT 20 LUCK 15

Job Mastery Bonus

HP19%
PATK5%
DEX6%
AGI6%
CRIT2%
HP125

Attack

Attack (Tina)
0.8 * (PATK + DEX)

Abilities

Falconbow Techniques
Falconbow techniques for use with this job type only
Skill Description
Cover by taking Phys Dmg for allies in area around self for three turns (Cover Area: Diamond [5], Cover Height Range: 2) & raises Evasion Rate [Area: Diamond (5), Height Range: 2]
Charges : 3
Wind Missile ATK on targets within area & inflicts Bind & greatly lowers Missile/Pierce Res [Range: 4, Area: Cross (5), Height Range: Unlimited] (Learned at ability Lv5)
0.8 * (PATK + DEX) [125% - 150%]
Charges : 3
Removes debuffs from ally units within area & raises Debuff Res for three turns [Range: 5, Area: Cross (3), Height Range: Unlimited] (Learned at ability Lv7)
Charges : 2
    Red Rover
38
Wind Missile ATK on targets within area & lowers Hit Rate for three turns & nullifies the effects of Quicken/Statuses used by damaged targets [Range: 4, Area: Square (3), Height Range: Unlimited] (Learned at ability Lv13)
0.8 * (PATK + DEX) [140% - 175%]
Charges : 5
Wind Missile ATK (Strong vs Amorphous) that ignores DEF to enemy unit & greatly increases in Power if a target is inflicted with Bind [Range: 5, Height Range: Unlimited] (Learned at ability Lv20)
0.8 * (PATK + DEX) [135% - 170%]
Charges : 5
Basic Falconbow Techniques
Falconbow techniques for use with all job types
[Unmaxed Enlightenment Gate 5]
Wind Missile ATK on enemy & doubles own Missile ATK for one turn [Range: 5, Height Range: Unlimited]
0.8 * (PATK + DEX) [115% - 130%]
Charges : 3
[Maxed Enlightenment Gate 5]
Wind Missile ATK on enemy & multiplies Missile ATK Power by 5x for one turn [Range: 5, Height Range: Unlimited]
0.8 * (PATK + DEX) [130%]
Charges : 5
Grants Strong vs Amorphous to allies in area around self for three turns [Area: Diamond (5), Height Range: 2] (Learned at ability Lv11)
Charges : 2
Recovers a portion of HP for ally units within area & removes Statuses [Range: 5, Area: Cross (3), Height Range: Unlimited] (Learned at ability Lv20)
Charges : 3
Refined Authority
Reaction Ability for use with all job types (Learned at Rank 4)
Preemptively raises Evasion Rate/Range for two turns when attacked (Stackable up to 2x) & also activated by Skill ATKs
Grass Whistle
Support Ability for use with all job types (Learned at Rank 6)
Raises DEX/Missile ATK Power/Evasion Rate & permanently raises PATK/DEX/Missile ATK Power when evading an attack (Stackable up to 5x)

Units With This Job

Tina Tina

Related Jobs

Wind Wielder Wind Wielder, Wind Maestro Wind Maestro

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. 7
  2. Damage
  3. FailCondition
  4. Support
  5. Heal
  6. CureCondition

Buff Priority

  1. MATK
  2. None
  3. Initial Jewels
  4. HP
  5. HP
  6. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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