Zenwind Archer is a variation of the Wind Wielder job.
Zenwind Archer Job | |||||||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 19% |
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PATK | 5% |
DEX | 6% |
AGI | 6% |
CRIT | 2% |
HP | 125 |
Attack
- Attack (Tina)
- 0.8 * (PATK + DEX)
Abilities
Falconbow Techniques |
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Falconbow techniques for use with this job type only |
Skill Description |
Cover by taking Phys Dmg for allies in area around self for three turns (Cover Area: Diamond [5], Cover Height Range: 2) & raises Evasion Rate [Area: Diamond (5), Height Range: 2] Charges : 3
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Wind Missile ATK on targets within area & inflicts Bind & greatly lowers Missile/Pierce Res [Range: 4, Area: Cross (5), Height Range: Unlimited] (Learned at ability Lv5) 0.8 * (PATK + DEX) [125% - 150%] Charges : 3
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Removes debuffs from ally units within area & raises Debuff Res for three turns [Range: 5, Area: Cross (3), Height Range: Unlimited] (Learned at ability Lv7) Charges : 2
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Wind Missile ATK on targets within area & lowers Hit Rate for three turns & nullifies the effects of Quicken/Statuses used by damaged targets [Range: 4, Area: Square (3), Height Range: Unlimited] (Learned at ability Lv13) 0.8 * (PATK + DEX) [140% - 175%] Charges : 5
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Wind Missile ATK (Strong vs Amorphous) that ignores DEF to enemy unit & greatly increases in Power if a target is inflicted with Bind [Range: 5, Height Range: Unlimited] (Learned at ability Lv20) 0.8 * (PATK + DEX) [135% - 170%] Charges : 5
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Basic Falconbow Techniques |
Falconbow techniques for use with all job types |
[Unmaxed Enlightenment Gate 5] Wind Missile ATK on enemy & doubles own Missile ATK for one turn [Range: 5, Height Range: Unlimited] 0.8 * (PATK + DEX) [115% - 130%] Charges : 3
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[Maxed Enlightenment Gate 5] Wind Missile ATK on enemy & multiplies Missile ATK Power by 5x for one turn [Range: 5, Height Range: Unlimited] 0.8 * (PATK + DEX) [130%] Charges : 5
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Grants Strong vs Amorphous to allies in area around self for three turns [Area: Diamond (5), Height Range: 2] (Learned at ability Lv11) Charges : 2
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Recovers a portion of HP for ally units within area & removes Statuses [Range: 5, Area: Cross (3), Height Range: Unlimited] (Learned at ability Lv20) Charges : 3
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Refined Authority |
Reaction Ability for use with all job types (Learned at Rank 4) |
Preemptively raises Evasion Rate/Range for two turns when attacked (Stackable up to 2x) & also activated by Skill ATKs
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Grass Whistle |
Support Ability for use with all job types (Learned at Rank 6) |
Raises DEX/Missile ATK Power/Evasion Rate & permanently raises PATK/DEX/Missile ATK Power when evading an attack (Stackable up to 5x)
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Units With This Job
Related Jobs
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- 7
- Damage
- FailCondition
- Support
- Heal
- CureCondition
Buff Priority
- MATK
- None
- Initial Jewels
- HP
- HP
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk