Wing & Spiral Spear
A spear bestowed upon a warrior who stands against threats to the continent of Babel. It is rich in alchemy and has the force to pierce through any opponent. It is said that a thrust can blow through walls to lead the way towards victory.
Attributes: PATK/CRIT Rate Up
Stats by Rarity
5★ |
---|
Max Stats |
PATK +80
Crit Rate +10 |
Weapon Enlightenment Skills
- Acute Thrust: Pierce attack on units within area [Range: 3, Area: Line (3), Height Range: 2]
- Acute Drill: Pierce attack on units within area [Range: 3, Area: Line (3), Height Range: 2]
- Conflagrant Flash: Fire Pierce ATK on units within area & raises Power if user is a Fire unit [Range: 5, Area: Line (5), Height Range: 2]
- Charge: Pierce ATK on units within area & units are not lockable [Range: 2, Area: Cross (3), Height Range: 2]
- Gluttonous Wind Spear: Wind Pierce ATK on units within area (Strong vs Gluttony) & raises Power if user is a Wind unit & units are not lockable [Range: 2, Area: Cross (3), Height Range: 2]
- Spin Thrust: Pierce ATK on units within area around self & lowers Pierce Res for three turns [Area: Cross (7), Height Range: 2]
- Hurricane Thrust: Pierce ATK on units within area around self & lowers Pierce Res/probability of activating Reactions for three turns (Can only be used by units from Envylia) [Area: Cross (7), Height Range: 2]
- Acute Drill: Pierce attack on units within area [Range: 3, Area: Line (3), Height Range: 2]
- Thrusts: Lowers Pierce Res of enemy units within area for three turns [Range: 2, Area: Line (2), Height Range: 2]
- Spin Thrust: Pierce ATK on units within area around self & lowers Pierce Res for three turns [Area: Cross (7), Height Range: 2]
- Hurricane Thrust: Pierce ATK on units within area around self & lowers Pierce Res/probability of activating Reactions for three turns (Can only be used by units from Envylia) [Area: Cross (7), Height Range: 2]
- Anti-Magic Spear: Pierce ATK on units within area & inflicts Jewel Dmg [Range: 3, Area: Special (Double Laser), Height Range: 2]
- Destruction Magic Dual Thunder: Thunder Pierce ATK on units within area & absorbs Jewels & raises Power if user is a Thunder unit [Range: 4, Area: Special (Double Laser), Height Range: 2]
- Stone Thrust: Pierce ATK on units within area & chance of inflicting Petrify [Range: 2, Area: Line (2), Height Range: 2]
- Jailing Thrust: Pierce ATK on units within area (Strong vs Undead) & chance of inflicting Petrify [Range: 3, Area: Line (3), Height Range: 2]
- Spin Thrust: Pierce ATK on units within area around self & lowers Pierce Res for three turns [Area: Cross (7), Height Range: 2]
- Knock Flat: Pierce ATK on units within area [Range: 1, Area: Lateral (3), Height Range: 2]
- Stone Thrust: Pierce ATK on units within area & chance of inflicting Petrify [Range: 2, Area: Line (2), Height Range: 2]
- Jailing Thrust: Pierce ATK on units within area (Strong vs Undead) & chance of inflicting Petrify [Range: 3, Area: Line (3), Height Range: 2]
- High-Speed Jab: Pierce ATK on units within area after moving [Move Area: 3, Move Height Range: 2, Area: Cross (5), Height Range: 2]
- High-Speed Spiral: Pierce ATK on units within area after moving & absorbs part of Dmg inflicted back as HP [Move Area: 4, JUMP: 2, Area: Cross (7), Height Range: 2]
- Blood Spray Sweep: Consumes own HP to perform a Pierce ATK on units within area [Range: 1, Area: Lateral (3), Height Range: 2]
- Blood Bident: Consumes own HP to perform a Pierce ATK on units within area [Range: 4, Area: Special (Double Laser), Height Range: 2]
- Stone Thrust: Pierce ATK on units within area & chance of inflicting Petrify [Range: 2, Area: Line (2), Height Range: 2]