Wild Beast Tamer is a variation of the Beast Tamer job.
Wild Beast Tamer Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 20% |
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PATK | 6% |
AGI | 4% |
CRIT | 2% |
Attack
- Attack (MOU)
- 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)
Abilities
Wild Beast Taming |
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Wild Beast Taming techniques for use with this job type only |
Skill Description |
Moves adjacent unit to empty grid [Throw Distance: Diamond (7), Height Range: 3] Charges : 3
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2-hit Non-Type ATK that inflicts Blind on enemy unit [Range: 2, Height Range: 2] (Learned at ability Lv7) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [100% - 110%] Charges : 5
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Non-Type ATK (Strong vs Beasts, ignores DEF) to enemy unit [Range: 4, Height Range: 2] (Learned at ability Lv14) Charges : 3
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[Unmaxed Enlightenment Gate 5] Non-Type attack (Strong vs Monsters) on units within target area & Power increases based on difference in height range & 1 sq Knockback [Range: 2, Area: Cross (3), Height Range: 4] (Learned at ability Lv20) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [140% - 155%] Charges : 3
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[Maxed Enlightenment Gate 5] Non-Type ATK that grows more powerful the lower own remaining HP is on units within area (Strong vs Monsters) & Power increases based on difference in height range & inflicts 1 sq Knockback on targets [Range: 3, Area: Cross (3), Height Range: 4] (Learned at ability Lv20) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [275%] Charges : 3
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Basic Wild Beast Taming |
Wild Beast Taming techniques for use with all job types |
Non-Type ATK that inflicts Stun on target [Range: 2, Height Range: 2] 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [105% - 110%] Charges : 3
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Inflicts Rage on enemy units in area around self & lowers PATK of targets for three turns [Area: Diamond (5), Height Range: 2] (Learned at ability Lv5) Charges : 3
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Absorbs HP from units in area around self with chance of inflicting Paralyze & Deadly Poison [Area: Square (3), Height Range: 2] (Learned at ability Lv10) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [110% - 115%] Charges : 2
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Fully recovers own HP & doubles PDEF/MDEF & casts Sleep & Jewel Auto Charge (Weak) on self for three turns (Learned at ability Lv13) Charges : 1
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Places a Damage Grid which inflicts Bind on units within target area (Grid disappears after being activated once) [Range: 4, Area: Cross (3), Height Range: 2] (Learned at ability Lv17) Charges : 5
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Consumes own HP to do a Non-Type ATK (Strong vs Beasts) to units within target area that increases in power according to number of dead allies [Range: 3, Area: Cross (3), Height Range: 1] (Learned at ability Lv20) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [110% - 135%] Charges : 2
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Adaptation Evolve |
Support Ability for use with all job types (Learned at Rank 2) |
Raises AGI & raises JUMP by 2
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Tail Swing |
Reaction Ability for use with all job types (Learned at Rank 4) |
[Unmaxed Enlightenment Gate 5]
After receiving Dmg, chance of performing Counter & 1 sq Knockback on enemy units around self [Area: Square (3) around self, Height Range: 2] 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [105% - 110%] |
[Maxed Enlightenment Gate 5]
After receiving Dmg, performs counter on enemy units within area & moves targets 1 sq back & also activated by Skill ATKs [Area: Square (3), Height Range: 2] 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [110%] |
Survival of the Fittest |
Support Ability for use with all job types (Learned at Rank 6) |
Greatly increases chance of surviving fatal Dmg
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Units With This Job
Tomas, Izayoi, Birgitta, Lotiyah, Theresa, Cheryl, Sharon, Moa, Macherie, Eira, Hange, Tanosuke, Yura
Related Jobs
Wild Beast Tamer [Saber-Toothed Tiger], Animal-Loving Soothsayer, Wild Beast Tamer [Bewitching Wildcat], Beast Tamer, Wild Beast Tamer Empress, Wild Beast Tamer [Stalwart Elephant], Wild Beast Tamer [Saber-Toothed Tiger], Thunderous Beast Tamer, Spirit Tamer, Wild Beast Tamer
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- FailCondition
- DisableCondition
- CureCondition
- Heal
Buff Priority
- None
- Initial Jewels
- PATK
- Max Jewels
- HP
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk