Wanderer Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 8% |
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PATK | 6% |
PDEF | 4% |
AGI | 2% |
CRIT | 2% |
Attack
- Attack (DIS_KILL)
- Disgaea - Killia Job
- 1.4 * PATK
Abilities
Netherworld Fist |
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Netherworld Fist techniques for use with this job type only |
Skill Description |
Throw 16 Moves adjacent unit to empty grid [Throw Distance: Diamond (7), Height Range: 3] Charges : 5
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Water Strike ATK to units within target area [Range: 3, Area: Line (3), Height Range: 2] (Learned at ability Lv7) 1.4 * PATK [105% - 125%] Charges : 3
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Fire Strike ATK to units within target area [Range: 3, Area: Cross (3), Height Range: 2] (Learned at ability Lv16) 1.4 * PATK [105% - 125%] Charges : 3
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Big Bang 46 [Unmaxed Enlightenment Gate 5] Dark Strike ATK to units within target area [Range: 2, Area: Square (3x3), Height Range: 2] (Learned at ability Lv20) 1.4 * PATK [125% - 145%] Charges : 3
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超魔拳ビックバン 46 [Maxed Enlightenment Gate 5] 範囲内の対象に闇属性の打撃攻撃&1ターン自身の素早さ大幅アップ[射程:2,範囲:正方形1マス,高低差:2] (Learned at ability Lv20) 1.4 * PATK [160%] Charges : 3
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Basic Netherworld Fist |
Netherworld Fist techniques for use with all job types |
Strike ATK & 1 sq Knockback to enemy unit [Range: 1, Height Range: 2] 1.4 * PATK [100% - 110%] Charges : 5
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Raises own PATK/PDEF (Learned at ability Lv11) Charges : 5
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Fire Strike ATK to units within target area [Range: 3, Area: Cross (3), Height Range: 2] (Learned at ability Lv20) 1.4 * PATK [105% - 125%] Charges : 3
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Close Combatant |
Reaction Ability for use with all job types (Learned at Rank 2) |
Chance of reducing Dmg when Phys Dmg is received
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War Demon |
Support Ability for use with all job types (Learned at Rank 4) |
PATK Up
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Bolster Spirit |
Support Ability for use with all job types (Learned at Rank 6) |
Slightly raises COMBO Area of all ally units (also affects submembers)
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Units With This Job
Related Jobs
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk