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Volatile Fighting Master is a variation of the Explosive Master Explosive Master job.

Volatile Fighting Master
Volatile Fighting Master
Job
Source: Also Sprach - Andante of the Dead Nine
Move 3 Jump 2
Avoid 0 Initial Jewels 50%
HP 75 Jewels -10
PATK 15 PDEF 0
MATK 10 MDEF 25
DEX 0 AGI 10
CRIT 30 LUCK 0

Job Mastery Bonus

HP28%
PATK6%
DEX4%
AGI3%
CRIT1%
HP150

Attack

Attack (Neun Job)
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)

Abilities

Explosive Magic
Explosive Magic techniques for use with this job type only
Skill Description
2-hit Strike ATK to enemy unit & chance of CRIT [Range: 1, Height Range: 2]
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [100% - 110%]
Charges : 5
After moving, Strike ATK on enemy unit & halves own Jewels Spent & chance of critical [Range: 4, Height Range: 2] (Learned at ability Lv10)
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [110% - 130%]
Charges : 3
Strike ATK to units in area around self & raises own PDEF for three turns & chance of CRIT [Area: Diamond (5), Height Range: 2] (Learned at ability Lv15)
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [100% - 110%]
Charges : 3
Dark Strike ATK on units within area & for three turns nullifies Quicken/statuses for units that received Dmg & chance of critical & disables all Reactions to this attack [Range: 4, Area: Square (3), Height Range: 2] (Learned at ability Lv20)
1.5 * PATK [110% - 135%]
Charges : 3
After moving, Dark Strike ATK on enemy unit & inflicts Paralyze for three turns & 1 sq Knockback & chance of critical [Range: 5, Height Range: 2] (Learned at ability Lv20)
1.5 * PATK [120% - 140%]
Charges : 3
Basic Explosive Magic
Explosive Magic techniques for use with all job types
Strike ATK that inflicts Stun for 2 turns on units in area around self & chance of CRIT [Area: Square (3) around self, Height Range: 2]
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [100% - 110%]
Charges : 3
[Unmaxed Enlightenment Gate 5]
Triples own PATK for one turn (Learned at ability Lv7)
Charges : 3
ActionAbilityIcon [Supreme Strength Paradigm]
AbilityJewels24
[Maxed Enlightenment Gate 5]
Multiplies own PATK by 5 for one turn (Learned at ability Lv7)
Charges : 5
Raises own MOVE/JUMP by 2 for three turns (Learned at ability Lv14)
Charges : 3
After moving, Strike ATK that lowers CT of enemy unit to 0 & chance of CRIT [Range: 5, Height Range: 2] (Learned at ability Lv20)
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [110% - 120%]
Charges : 5
Counterstrike Dilemma
Reaction Ability for use with all job types (Learned at Rank 4)
Chance of performing a preemptive strike when receiving Dmg & inflicts Paralyze for three turns & also activated by Skill ATKs [Range: Square (3), Height Range: 2]
0.9 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [100% - 110%]
Nonpareil Anonymous
Support Ability for use with all job types (Learned at Rank 7)
Raises Strike ATK Power/AGI/Reaction Block

Units With This Job

Neun Neun

Related Jobs

Explosive Master Explosive Master

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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