Vivacious Socialite is a variation of the Shadow Broker job.
Vivacious Socialite Job | |||||||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 30% |
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PDEF | 5% |
MDEF | 5% |
DEX | 11% |
AGI | 5% |
CRIT | 5% |
LUCK | 2% |
HP | 100 |
Attack
- Shadow Broker Basic ATK
- 0.8 * (PATK + DEX)
Abilities
Dual Magnum |
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Dual Magnum Techniques for use with this job type only |
Skill Description |
Raises own Missile ATK, power of Alchemia Cluster Round & no Use Count cost for Alchemia Cluster Round for three turns. Charges : 3
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Inflicts Missile Dmg to target unit & 2 sq knockback & chance of inflicting Bind [Range: 2, Height Range: 3] (Learned at ability Lv3) 0.8 * (PATK + DEX) [120% - 130%] Charges : 5
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Inflicts Thunder Missile Dmg to target unit (Strong vs Humans) & reduces target's PDEF for 3 turns if target is inflicted with a status [Range: 4, Height Range: 3] (Learned at ability Lv5) 0.8 * (PATK + DEX) [120% - 130%] Charges : 3
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Penetrating Thunder Missile Dmg on target enemy (Strong vs Machines) & raises power if target is inflicted with a status [Range: 4, Height Range: 3] (Learned at ability Lv7) 0.8 * (PATK + DEX) [120% - 135%] Charges : 3
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Inflicts Thunder Missile Dmg to units in target area (Strong vs Monsters) & raises power if target is inflicted with a status [Range: 4, Area: Cross (3), Height Range: 3] (Learned at ability Lv10) 0.8 * (PATK + DEX) [115% - 125%] Charges : 3
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[Unmaxed Enlightenment Gate 5] Penetrating attack that inflicts Thunder Missile Dmg (High) on target enemy & lowers Missile Res for 3 Turns [Range: 4, Height Range: 3] (Learned at ability Lv15) 0.8 * (PATK + DEX) [170% - 180%] Charges : 3
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[Maxed Enlightenment Gate 5] Penetrating Thunder Missile ATK to target enemy unit that ignores DEF & lowers Missile Res for 3 Turns & raises power if target is inflicted with a status [Range: 4, Height Range: 3] (Learned at ability Lv15) 0.8 * (PATK + DEX) [170% - 180%] Charges : 3
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Inflicts Thunder Missile Dmg (High) to units within target area & lowers their Missile Res for 3 turns & raises power if target is inflicted with a status [Range: 4, Area: Diamond (5), Height Range: 3] (Learned at ability Lv20) 0.8 * (PATK + DEX) [140% - 150%] Charges : 3
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Basic Dual Magnum |
Basic Dual Magnum techniques for use with all job types |
Inflicts non-elemental Phys Dmg, destroy Jewels and inflicts Daze on enemy units in the target area [Range: 4, Cross (3), Height Range: 3] 0.8 * (PATK + DEX) [90% - 115%] Charges : 1
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Inflicts non-elemental Phys Dmg on units within target area & chance of inflicting Poison. [Range: 4, Area: Square (3), Height Range: 3] (Learned at ability Lv7) 0.8 * (PATK + DEX) [105% - 115%] Charges : 3
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Inflicts Thunder Phys Dmg & Blind on enemies within target area & interrupts skill cast [Range: 4, Area: Square (3), Height Range: 3] (Learned at ability Lv14) 0.8 * (PATK + DEX) [105% - 115%] Charges : 3
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Inflicts Thunder Phys Dmg on target area & chance of inflicting Stun [Range: 4, Area: Square (3), Height Range: 3] (Learned at ability Lv18) 0.8 * (PATK + DEX) [105% - 115%] Charges : 3
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Inflicts Fire Phys Dmg (High) to units in the target area & lowers their AGI [Range: 4, Area: Diamond (5), Height Range: 3] (Learned at ability Lv20) 0.8 * (PATK + DEX) [130% - 150%] Charges : 3
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Artificer Armament Kit |
Support Ability for use with all job types (Learned at Rank 2) |
Range +1, raises Missile Dmg & raises Max HP
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Turn the Tables |
Reaction Ability for use with all job types (Learned at Rank 4) |
Counterattack and absorb HP when attacked. Jewel Regen for 3 turns. Reacts to skills as well. [Range: 4, Height Range: 3]
0.8 * (PATK + DEX) [70% - 80%] |
All-Natural Talent |
Raises DEX and reduces Jewels Spent (Learned at Rank 6) |
Raises DEX and reduces Jewels Spent
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Units With This Job
Related Jobs
Shadow Broker, Gunner, Gunner [Scorpion], Gunner [Hedgehog], Gunner, Drifter, Hard-Boiled Man, Wandering Gunner, Burst Gunner
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- FailCondition
- Heal
- DisableCondition
- CureCondition
Buff Priority
- None
- Initial Jewels
- HP
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk