Twin-Blade Swordsman Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 16% |
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PATK | 3% |
AGI | 2% |
CRIT | 3% |
Attack
- Attack (SOL)
- 1.4 * PATK
Abilities
Twin Blade |
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Twin Blade techniques for use with this job type only |
Skill Description |
2-hit Slash ATK to enemy unit with chance of critical [Range: 1, Height Range: 2] 1.4 * PATK [120% - 140%] Charges : 3
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Slash ATK to units within target area [Area: Cross (3), Height Range: 2] (Learned at ability Lv5) 1.4 * PATK [100% - 110%] Charges : 3
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Fey 35 2-hit Slash ATK to enemy unit with chance of critical [Range: 4, Height Range: 2] (Learned at ability Lv10) 1.4 * PATK [120% - 140%] Charges : 3
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3-hit Slash ATK with chance of critical [Range: 1, Height Range: 2] (Learned at ability Lv20) 1.4 * PATK [110% - 130%] Charges : 3
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Basic Twin Blade |
Twin Blade techniques for use with all job types |
Slash ATK to enemy unit that lowers Hit Rate [Range: 1, Height Range: 2] 1.4 * PATK [50% - 60%] Charges : 5
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Forsake 24 Raises own Evasion Rate (Learned at ability Lv5) Charges : 3
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Raises own PATK (Learned at ability Lv10) Charges : 3
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Slash ATK to enemy unit & raises own Evasion Rate [Range: 1, Height Range: 2] (Learned at ability Lv20) 1.4 * PATK [80% - 100%] Charges : 3
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Feint |
Support Ability for use with all job types (Learned at Rank 2) |
Raises Evasion Rate
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Perfect Evasion |
Reaction Ability for use with all job types (Learned at Rank 4) |
Chance of completely evading Phys Dmg
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Units With This Job
Balt, Retzius, Ryle, Yauras, Victor, Aswald, Yuto, Basheeny, Chao, Blanchett, Zofia, Hugo, Lotiyah, Ren, Waginau, Masamune, Dark Laevateinn, Archer, Aranea, King Bradley, Levi, Gowther, Raphtalia, Zeldris
Related Jobs
Mystic Hunt Twin-Blade Swordsman, Demonic Destruction Twin-Blade Swordsman, Mist Twin-Blade Swordsman, Wandering Swordsman, Desert Champion, Lupine Scissorblade
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk