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Telekinetic Wanderer is a variation of the Telekinetic Artist Telekinetic Artist job.

Telekinetic Wanderer
Telekinetic Wanderer
Job
Source: White Day Complex
Move 3 Jump 2
Avoid 0 Initial Jewels 40%
HP 24 Jewels 10
PATK 2 PDEF 18
MATK 62 MDEF 14
DEX 25 AGI 12
CRIT 15 LUCK 10

Job Mastery Bonus

HP23%
MATK4%
MDEF6%
CRIT2%
HP100

Attack

Attack (Telekinetic Artist)
Strike
1.5 * MATK

Abilities

Telekinesis
Telekinesis techniques for use with this job type only
Skill Description
After moving, raises PDEF/MDEF of ally units within area around self for three turns & bestows Jewel Auto Charge on female units [Move Area: Diamond (9), Height Range: 5]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Magic FireElement Pyrokinesis
AbilityJewels40
[Unmaxed Enlightenment Gate 5]
Fire Mag ATK (strong vs plants) to units within target area [Range: 4, Area: Cross (3), Height Range: 2] (Learned at ability Lv7)
1.5 * (MATK + MDEF - Enemy's MDEF) [110% - 140%]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Magic FireElement Blazekinesis
AbilityJewels40
[Maxed Enlightenment Gate 5]
Fire Mag ATK on units within area (Strong vs Plants) & interrupts skill cast & greatly reduces MATK for one turn [Range: 4, Area: Cross (3), Height Range: 2] (Learned at ability Lv7)
1.5 * (MATK + MDEF - Enemy's MDEF) [170%]
Charges : 3
Thunder Mag ATK (strong vs machines) to units within target area that inflicts Paralyze & increases in power according to number of dead allies [Range: 3, Area: Line (3), Height Range: 2] (Learned at ability Lv14)
1.5 * (MATK + MDEF - Enemy's MDEF) [125% - 150%]
Charges : 3
Creates a barrier that halves Phys Dmg inflicted on self three times (Learned at ability Lv20)
Charges : 1
3-hit Water Strike ATK on units within area & chance of inflicting Bind [Range: 4, Area: Square (3), Height Range: 2] (Learned at ability Lv20)
1.5 * MATK [100% - 115%]
Charges : 5
Basic Telekinesis
Telekinesis techniques for use with all job types
Inflicts Sleep on enemy units in area around self [Area: Square (3) around self, Height Range: 2] (Learned at ability Lv8)
Charges : 2
[Unmaxed Enlightenment Gate 5]
After moving, lowers AGI/Hit Rate/Evasion Rate of enemy units within area around self for three turns & raises own AGI/Hit Rate/Evasion Rate for three turns & raises Power for "Cryo-Psychokinesis" [Move Area: 3, Area: Diamond (5) Height Range: 2] (Learned at ability Lv15)
Charges : 2
[Maxed Enlightenment Gate 5]
After moving, lowers AGI/Hit Rate/Evasion Rate of enemy units within area around self for three turns & raises own AGI/Hit Rate/Evasion Rate for three turns & raises Power for "Cryo-Psychokinesis" [Move Area: 3, Area: Diamond (5) Height Range: 2] (Learned at ability Lv15)
Charges : 2
4-hit Water Missile Mag ATK to enemy unit [Range: 4, Height Range: 2] (Learned at ability Lv20)
1.5 * (MATK + MDEF - Enemy's MDEF) [110% - 140%]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Slash WaterElement Psi Burst
AbilityJewels38
Water Slash Mag ATK on units within area around self & moves targets 2 sq back [Area: Diamond (5), Height Range: 2] (Learned at ability Lv20)
1.5 * (MATK + MDEF - Enemy's MDEF) [125% - 155%]
Charges : 2
Sixth Sense
Reaction Ability for use with all job types (Learned at Rank 3)
Chance of completely evading Phys ATK
Supernatural Recovery
Support Ability for use with all job types (Learned at Rank 5)
Casts Auto Heal on self & raises all Status Res of self and adjacent allies when one or more ally units are in adjacent squares
Telekinetic Spur
Support Ability for use with all job types (Learned at Rank 7)
Raises own PATK/PDEF/MATK/MDEF/AGI for three turns after appearing on map & raises MOVE by 1

Units With This Job

Kevin Kevin

Related Jobs

Telekinetic Artist Telekinetic Artist, Timepiece Telekinetic Timepiece Telekinetic

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk