An ancient, treasured sword from Wadatsumi that has been passed down through the ages. It is said that, in the midst of a long war between humans and demons, a demon made this sword, capable of exorcising demons, from one of her own horns, and bestowed it upon her human lover as something of a truce. The cooperation of the Black Star Clan is required in order to draw out its hidden powers.
Attributes: PATK Up, Chance of Silence (Once evolved to 4★), Chance of casting Jewel Auto Charge (Once evolved to 5★), Enables Master Ability "Shadow Saber - Demon Rend" when equipped on 5★ Bud if his job type is "Blue Glare Knight" (Light Slash ATK on enemy unit & greatly raises all own stats for three turns [Range: 5, Height Range: 3])
Stats by Rarity
5★ |
---|
Max Stats |
PATK +40
Silence +15 |
Attack Skill |
Chance of casting Jewel Auto Charge (x10) |
Gear Ability |
Shadow Saber - Demon Rend
Blue Imperial Wall Blue Imperial Guidance Blue Imperial Guidance |
4★ |
---|
Max Stats |
PATK +20
Silence +5 |
Gear Ability |
Blue Imperial Wall
Blue Imperial Guidance Blue Imperial Guidance |
3★ |
---|
Max Stats |
PATK +10 |
Gear Ability |
Blue Imperial Wall
Blue Imperial Guidance Blue Imperial Guidance |
Gear Abilities
Shadow Saber - Demon Rend |
---|
Light Slash ATK on enemy unit & greatly raises all of own stats for three turns [Range: 5, Height Range: 3] |
Blue Imperial Wall |
---|
Cover by taking Phys Dmg for ally units in area around self for three turns (Cover Area: Diamond (7), Cover Height Range: 3) & greatly raises own Dark Res for one turn [Area: Diamond (7), Height Range: 3] |
Blue Imperial Guidance |
---|
Raises own Max HP (restores amount raised)/PATK/All ATK/Strong vs Dark when appearing on map |
Blue Imperial Guidance |
---|
Raises own Max HP (restores amount raised)/PATK/All ATK/Strong vs Dark when appearing on map |
Weapon Enlightenment Skills
- Solo Blade: Slash ATK on enemy unit that lowers PATK for three turns [Range: 2, Height Range: 2]
- Dancing Blade: After moving, Slash ATK on enemy unit & Jewel Dmg [Range: 4, Height Range: 2]
- Blade Waltz: After moving, Slash ATK on enemy unit & absorbs Jewels [Range: 4, Height Range: 2]
- Flame Sword: Fire Mag Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
- Melting Blade: Fire Mag Slash ATK on enemy units within area & lowers PATK for three turns & lowers all ATK of targeted Wind units for three turns (Can only be used by the jobs Magic Swordsman [Efreet]/Free-Spirited Rogue) [Range: 3, Area: Lateral (3), Height Range: 2]
- Wind Sword: Wind Mag Slash ATK on enemy unit & lowers PATK for three turns [Range: 3, Height Range: 2]
- Storm Blade: Wind Mag Slash ATK on enemy unit & lowers PATK for three turns & lowers all ATK of targeted Thunder unit for three turns (Can only be used by the job Magic Swordsman [Sylphide]) [Range: 5, Height Range: 2]
- Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
- Blade of Perpetual Night: Dark Slash ATK on units within area & lowers PATK for three turns & raises Power if user is a Dark unit [Range: 3, Area: Cross (3), Height Range: 2]
- Dancing Blade: After moving, Slash ATK on enemy unit & Jewel Dmg [Range: 4, Height Range: 2]
- Cross Slash: Slash ATK on units within area [Range: 2, Area: Cross (3), Height Range: 2]
- Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
- Blade of Perpetual Night: Dark Slash ATK on units within area & lowers PATK for three turns & raises Power if user is a Dark unit [Range: 3, Area: Cross (3), Height Range: 2]
- Water Sword: Water Mag Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Aqua Blade: Water Mag Slash ATK on units within area & lowers all ATK of targeted Fire units (Can only be used by the job Magic Swordsman [Fenrir]) [Range: 3, Area: Cross (3), Height Range: 2]
- Cross Sweep: Slash ATK on units within area that increases in Power according to own PDEF [Range: 3, Area: Cross (3), Height Range: 2]
- Wall of Blades: Slash ATK on units within area that increases in Power according to own PDEF [Range: 3, Area: Cross (3), Height Range: 2]
- Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Vengeful Blade of Greed: Light Slash ATK on units within area (Strong vs Greed) & raises Power if user is a Light unit [Range: 4, Area: Cross (3), Height Range: 2]
- Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
- Smash: Slash ATK on enemy unit [Range: 2, Height Range: 2]
- Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Vengeful Blade of Greed: Light Slash ATK on units within area (Strong vs Greed) & raises Power if user is a Light unit [Range: 4, Area: Cross (3), Height Range: 2]
- Tri-Blaze: 3-hit Fire Slash ATK on enemy unit [Range: 2, Height Range: 2]
- Flame Rend of Envy: 4-hit Fire Slash ATK on enemy unit (Strong vs Envy) & raises Power if user is a Fire unit [Range: 3, Height Range: 2]
- Plasma Sword: Thunder Mag Slash ATK on enemy unit [Range: 3, Height Range: 2]
- Lightning Blade: 2-hit Thunder Mag Slash ATK on enemy unit & lowers all ATK of targeted Water unit (Can only be used by the job Magic Swordsman [Ixion]) [Range: 4, Height Range: 2]
- Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]