The Alchemist Code Wiki

READ MORE

The Alchemist Code Wiki
The Alchemist Code Wiki
Advertisement

State Artificer is a variation of the Artificer Artificer job.

State Artificer
State Artificer
Job
Source: The Ascension Trials - Blair
Move 3 Jump 2
Avoid 0 Initial Jewels 50%
HP 70 Jewels 10
PATK 45 PDEF 10
MATK 30 MDEF 0
DEX 60 AGI 17
CRIT 30 LUCK 0

Job Mastery Bonus

HP30%
PATK10%
PDEF4%
DEX15%
AGI5%
HP150

Attack

Artificer Basic ATK
0.9 * (PATK + DEX)

Abilities

Gadgetry II
Gadgetry II Techniques for use with this job type only
Skill Description
Places grid that casts Quicken on ally units. (The grid disappears after being activated once) [Range: 4, Area: Line (3), Height Range: 3]
Charges : 2
Places grid that casts Jewel Auto Charge & Raises PATK/AGI/Missile ATK Power on ally units (The grid disappears after being activated once three times) [Range: 4, Area: Cross (3), Height Range: 3] (Learned at ability Lv7)
Charges : 2
Places grid that casts Jewel Auto Charge & Raises MATK/AGI/MATK Power on ally units (The grid disappears after being activated three times) [Range: 4, Area: Cross (3), Height Range: 3] (Learned at ability Lv10)
Charges : 2
Places grid that inflicts Light Dmg, Paralyze and Blind (The grid disappears after being activated once) & greatly raises own AGI for one turn [Range: 4, Area: Diamond (5), Height Range: 3] (Learned at ability Lv14)
Charges : 3
Places grid that inflicts Light Dmg, Delay and Slow (The grid disappears after being activated once) & greatly raises own AGI for one turn [Range: 4, Area: Diamond (5), Height Range: 3] (Learned at ability Lv18)
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile LightElement Plasma Beam
AbilityJewels32
[Unmaxed Enlightenment Gate 5]
Strong Penetrating Light Missile ATK to units within target area & inflicts Bind [Range: 5, Height Range: 3] (Learned at ability Lv20)
0.9 * (PATK + DEX) [130% - 150%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile LightElement Particle Beam
AbilityJewels32
[Maxed Enlightenment Gate 5]
Strong Penetrating Light Missile ATK (Strong vs Dark) to units within target area & inflicts Bind [Range: 5, Height Range: 3] (Learned at ability Lv20)
0.9 * (PATK + DEX) [150% - 190%]
Charges : 3
Basic Gadgetry II
Basic Gadgetry II techniques for use with all job types
ActionAbilityIcon Damage Type Physical Attack Type Missile LightElement Energy Drain
AbilityJewels10
Ignores DEF & absorbs target unit's Jewels [Range: 4, Height Range: 2]
Charges : 5
Light Missile ATK to units within target area & moves target 2 sq away from the center & raises power if target is inflicted with a status [Range: 4, Area: Cross (5), Height Range: 3] (Learned at ability Lv10)
0.9 * (PATK + DEX) [115% - 125%]
Charges : 10
Light Missile ATK to units within target area & moves target 1 sq towards the center & raises power if target is inflicted with a status [Range: 4, Area: Diamond (5), Height Range: 3] (Learned at ability Lv15)
0.9 * (PATK + DEX) [115% - 125%]
Charges : 10
ActionAbilityIcon Damage Type Physical Attack Type Missile LightElement Plasma Surge
AbilityJewels30
Light Missile ATK to target units & inflicts Bind [Range: 3, Area: Special (Cone), Height Range: 2] (Learned at ability Lv20)
0.9 * (PATK + DEX) [140% - 160%]
Charges : 3
Experimental Alchemia Cells
Support Ability for use with all job types (Learned at Rank 2)
Reduces Jewels Spent & raises Range by 2
Trauma Recovery System II
Reaction Ability for use with all job types (Learned at Rank 4)
After receiving Dmg, chance of recovering a portion of HP & also activated by Skill ATKs
Imperturbable Calmness
Support Ability for use with all job types (Learned at Rank 6)
Raises AGI & Missile ATK Power of self and adjacent allies when one or more ally units are in adjacent squares

Units With This Job

Blair Blair

Related Jobs

Artificer Artificer

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
Advertisement