Scarlet Flame Flash Sword is a variation of the Pure Water's Flashing Sword job.
Scarlet Flame Flash Sword Job | |||||||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 18% |
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PATK | 6% |
DEX | 3% |
CRIT | 2% |
HP | 125 |
Attack
- Normal Attack (Ren)
- Slash
- 1.05 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)
Abilities
Flashing Sword |
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Flashing Sword techniques for use with this job type only |
Skill Description |
Water Pierce ATK on enemy units within area & absorbs Jewels & raises Power when attacking from the side & greatly raises Power when attacking from behind 1.05 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [135% - 175%] Charges : 3
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After moving, Water Slash ATK on enemy unit & raises own Evasion Rate for three turns & raises Power when attacking from the side & greatly raises Power when attacking from behind [Range: 5, Height Range: 2] (Learned at ability Lv14) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [110% - 140%] Charges : 3
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[Unmaxed Enlightenment Gate 5] Water Slash ATK on unit & Jewel Dmg & greatly lowers Hit Rate for one turn [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv18) 1.05 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [125% - 150%] Charges : 2
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[Black Star Heavenly Ice Blade] 30 [Maxed Enlightenment Gate 5] Water Pierce ATK on unit & Jewel Dmg & greatly lowers Hit Rate for one turn & Strong vs Fire [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv18) 1.05 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [180%] Charges : 5
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[Unmaxed Enlightenment Gate 5] After moving, raises own MOVE by 2 & greatly raises AGI for one turn & no consecutive use [Move area: Diamond (7), JUMP: 3] (Learned at ability Lv20) Charges : 3
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[Maxed Enlightenment Gate 5] After moving, raises own MOVE by 2 & greatly raises AGI for one turn & no consecutive use [Move area: Diamond (7), JUMP: 3] (Learned at ability Lv20) Charges : 3
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Water Slash ATK on enemy unit & makes self forced target of all enemy units for five turns & lowers Hit Rate for five turns [Range: 3, Height Range: 3] (Learned at ability Lv20) 1.05 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [180% - 220%] Charges : 5
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3-hit Water Slash ATK on enemy unit's Max HP & disables Heal for three turns & lowers Healing [Range: 1, Height Range: 3] (Learned at ability Lv20) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [120% - 155%] Charges : 3
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Basic Flashing Sword |
Flashing Sword techniques for use with all job types |
Hornet 12 Water Slash ATK on enemy unit & raises Power when attacking from the side & greatly raises Power when attacking from behind [Range: 3, Height Range: 3] 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [100% - 110%] Charges : 5
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Inflicts powerful Blind on enemy units within area around self for three turns & move after use [Move Area: Diamond (9), JUMP: 5, Area: Square (3), Height Range: 2] (Learned at ability Lv10) Charges : 5
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Water Slash ATK on enemy unit & lowers target's MOVE to 0 for three turns & greatly raises Power if target's Hit Rate has been lowered & raises Power when attacking from the side & greatly raises Power when attacking from behind [Range: 1, Height Range: 2] (Learned at ability Lv20) 1.05 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [165% - 195%] Charges : 3
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After moving, deals Jewel Dmg on enemy unit with max 100% of the enemy unit's Jewels (Max Dmg 150) [Range: 3, Height Range: 2] (Learned at ability Lv20) Charges : 2
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Dark Wild Eagle |
Support Ability for use with all job types (Learned at Rank 3) |
Raises PATK/DEX/Back ATK Power & lowers PDEF
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Noiseless |
Support Ability for use with all job types (Learned at Rank 5) |
Raises AGI and MOVE +1
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Oboro Wolf |
Reaction Ability for use with all job types (Learned at Rank 7) |
Preemptively raises own Evasion Rate & raises all ATK until Dmg has been taken (Stackable up to 3x) & also activated by Skill ATKs
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Units With This Job
Related Jobs
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- FailCondition
- Heal
- DisableCondition
- CureCondition
Buff Priority
- None
- Initial Jewels
- HP
- PATK
- Max Jewels
Condition Priority
- Charm
- Sleep
- Paralyze
- DeathSentence
- Poison
- Blind
- Quicken
- Delay
- Silence
- Bind
- Slow
- Stop
- Daze
- Stun
- Petrify
- ResistBuff
- ResistDebuff
- Rage
- Berserk