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Game,ArtiIcon,AF ARMS CARLA 01
Sand Flame Gauntlet
Rank
5★
Jobs
Martial Artist Holy Brawler Sandstorm Holy Brawler Raging Fire Rakshasa Spiritbonder Light of Dawn Rakshasa Pure Water Rakshasa Spirit Fighter Sand Blazer Continental Observer The Last Guardian
Requirement
Equippable on cestus-wearing Desert Zone Units & Continental Observer
Type
Gear
Gear type
Weapon (Gloves)
Source
VCR (The Nourishing Crimson Sigil)
Release dates
  • GL: 2022-02-24
  • JP: 2021-07-21
Item shard
Sand Flame Gauntlet Shard
External links
AlchemistCodeDB

A gauntlet worn by the captain of the Sand Hawks who longs for green nature to return to the Desert Zone one day. The alchemy within raises all of her strength exponentially.

Attributes: PATK Up, DEX Up, Hit Rate Up, Single ATK Res Up, Enables Master Ability "Sand Bloom" when equipped on Carla or if job type is "Continental Observer" (Permanently raises own Healing/Strike ATK Power when receiving Dmg (Stackable up to 10x))

Stats by Rarity

5★
Max Stats
PATK +60

DEX +40

Hit Rate +20

Single Target ATK Res +10

Gear Ability
Sand Bloom

Sand Bloom

Gear Abilities

Sand Bloom
Permanently raises own Healing/Strike ATK Power when receiving Dmg (Stackable up to 10x)
Carla
Sand Bloom
Permanently raises own Healing/Strike ATK Power when receiving Dmg (Stackable up to 10x)
Lil' Ouroboros
Continental Observer

Weapon Enlightenment Skills

  • Crumble Fist: After moving, Strike ATK that ignores DEF on enemy unit [Range: 3, Height Range: 2]
    • Crushing Crumble Fist: After moving, Strike ATK that ignores DEF on enemy unit & removes all statuses inflicted on self [Range: 3, Height Range: 2]
      • Godly Crumble Fist: After moving, Strike ATK that ignores DEF on enemy unit & greatly raises Power if self is inflicted with a status & removes all statuses inflicted on self [Range: 4, Height Range: 2]
    • Destructive Crumble Fist: After moving, Strike ATK on enemy unit [Range: 4, Height Range: 2]
    • Rolling Impact: After moving, Strike ATK on units within area around self [Move Area: Diamond (7), Area: Square (3) Height Range: 2]
      • Rolling Trance Impact: After moving, Strike ATK on units within area around self [Move Area: Diamond (7), Area: Diamond (5) Height Range: 2]
  • Shockwave: Strike ATK on units within area [Range: 2, Area: Lateral (3), Height Range: 2]
    • Rolling Impact: After moving, Strike ATK on units within area around self [Move Area: Diamond (7), Area: Square (3) Height Range: 2]
      • Rolling Trance Impact: After moving, Strike ATK on units within area around self [Move Area: Diamond (7), Area: Diamond (5) Height Range: 2]
    • Reversal Impact: Strike ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
    • Impacting Smash: Strike ATK on units within area [Range: 3, Area: Lateral (3), Height Range: 2]
      • Current Impulse: Water Strike ATK on units within target area & lowers all ATK of Fire units for 3 turns. [Range: 3, Area: Rectangle (2x5), Height Range: 2]
      • Brutal - Impulse: Strike ATK on units in area around self (Strong vs Humans) [Range: 3, Area: Rectangle (2x5), Height Range: 2]
    • Mind's Eye Blow: Strike ATK on enemy unit & 100% Hit [Range: 2, Height Range: 2]
      • Mind's Eye Impact: Strike ATK on enemy unit (100% hit) & lowers Strike Res for three turns before activation [Range: 3, Height Range: 2]
  • Impacting Blow: Strike ATK to enemy unit [Range: 1, Height Range: 2]
    • Mind's Eye Blow: Strike ATK on enemy unit & 100% Hit [Range: 2, Height Range: 2]
      • Mind's Eye Impact: Strike ATK on enemy unit (100% hit) & lowers Strike Res for three turns before activation [Range: 3, Height Range: 2]
    • Revenge Impact: Strike ATK to enemy unit that grows more powerful the lower own remaining HP is [Range: 1, Height Range: 2]
      • Envious Dark Palm: Dark Strike ATK on target enemy unit & very strong vs Envy & raises Power if user is a Dark unit [Range: 1, Height Range: 2]
      • Crashing Gust of Greed: Wind Strike ATK on target enemy unit & very Strong vs Greed & raises Power if user is a Wind unit [Range: 1, Height Range: 2]
    • Taunting Counterattack: Penetrating Strike ATK to enemy unit [Range: 1, Height Range: 2]
      • Incurred Wrath: Strike ATK on enemy unit & inflicts Rage (lowers all ATK while inflicted with Rage) & greatly raises own counterattack power for 3 turns [Range: 1, Height Range: 2]
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