Sanctuary Rod
Hanging from the top of this rod are shield-like crystals that also offer protection against long-range attacks. The Alchemia inside the rod is said to boost resistance against missile ATK for all the bearer's allies.
Attributes: Max HP Up, PDEF Up, MATK Up, Chance of PDEF Up, unlocks Master Ability "Trench Protector" (Raises Missile Res of ally units within target area for one turn [Range: 3, Area: Cross (3), Height Range: 2])
Stats by Rarity
5★ |
---|
Max Stats |
MATK +40
PDEF +20 HP +173 |
Attack Skill |
Chance of PDEF Up |
Gear Ability |
Trench Protector |
4★ |
---|
Max Stats |
MATK +34
PDEF +17 HP +148 |
Attack Skill |
Chance of PDEF Up |
Gear Ability |
Trench Protector |
Gear Abilities
Trench Protector |
---|
Raises Missile Res of ally units within target area for one turn [Range: 3, Area: Cross (3), Height Range: 2] |
Weapon Enlightenment Skills
- Dia: Light Mag ATK on enemy unit [Range: 2, Height Range: 2]
- Luminous Dia: Light Mag ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Consecration of Pride: Light Mag ATK on units within area (Strong vs Pride) [Range: 3, Area: Diamond (5), Height Range: 2]
- Blizzard Spell: Water Mag ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Blizzard Magic: Water Mag ATK on units within area & lowers all ATK of targeted Fire units for three turns (Can only be used by the jobs "Sage [Carnac]" & "Luminous Immortal") [Range: 3, Area: Cross (3), Height Range: 2]
- Spark Spell: 2-hit Thunder Mag ATK on enemy unit [Range: 3, Height Range: 2]
- Spark Magic: 2-hit Thunder Mag ATK on enemy unit & lowers all ATK of targeted Water units for three turns (Can only be used by the jobs "Sage [Monolith]" & "Night Agent") [Range: 4, Height Range: 2]
- Cursed Cross: Mag ATK on units within area & lowers Mag ATK for three turns [Range: 3, Area: Cross (3), Height Range: 2]
- Dual Curse: 2-hit Mag ATK on enemy units within area & lowers MATK for three turns [Range: 4, Area: Cross (3), Height Range: 2]
- Luminous Dia: Light Mag ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Curse: Lowers MATK for units within area for three turns [Range: 2, Area: Cross (3), Height Range: 2]
- Cursed Cross: Mag ATK on units within area & lowers Mag ATK for three turns [Range: 3, Area: Cross (3), Height Range: 2]
- Dual Curse: 2-hit Mag ATK on enemy units within area & lowers MATK for three turns [Range: 4, Area: Cross (3), Height Range: 2]
- Third Curse: Lowers PATK/MATK of enemy unit for two turns [Range: 4, Height Range: 2]
- Heavy Curse: Greatly lowers PATK/MATK of enemy units within area for two turns [Range: 4, Area: Cross (3), Height Range: 2]
- Flame Spell: Fire Mag ATK on enemy units within area & lowers PATK for three turns [Range: 3, Area: Lateral (3), Height Range: 2]
- Flame Magic: Fire Mag ATK on enemy units within area & lowers PATK for three turns & lowers all ATK of targeted Wind units for three turns (Can only be used by the job "Sage [Obelisk]") [Range: 3, Area: Lateral (3), Height Range: 2]
- Blast Spell: Wind Mag ATK on enemy unit & lowers PATK for three turns [Range: 3, Height Range: 2]
- Blast Magic: Wind Mag ATK on enemy unit & lowers PATK for three turns & lowers all ATK of targeted Thunder units for three turns (Can only be used by the job "Sage [Rozetta]") [Range: 5, Height Range: 2]
- Moonglow: Raises ally unit's Max HP for three turns & recovers amount raised [Range: 3, Height Range: 2]
- Moonlight: Raises PATK/MATK/Max HP (recovers amount raised) for ally units within area for three turns [Range: 3, Area: Cross (3), Height Range: 2]
- Cursed Cross: Mag ATK on units within area & lowers Mag ATK for three turns [Range: 3, Area: Cross (3), Height Range: 2]
- Healing Droplet: Recovers ally unit's HP [Range: 3, Height Range: 2]
- Moonglow: Raises ally unit's Max HP for three turns & recovers amount raised [Range: 3, Height Range: 2]
- Moonlight: Raises PATK/MATK/Max HP (recovers amount raised) for ally units within area for three turns [Range: 3, Area: Cross (3), Height Range: 2]
- Healing Tear: Recovers HP of ally units within area [Range: 2, Area: Cross (3), Height Range: 2]
- Healing Water: Recovers HP of ally units within area [Range: 2, Area: Diamond (5), Height Range: 2]
- Moonglow: Raises ally unit's Max HP for three turns & recovers amount raised [Range: 3, Height Range: 2]