Pure Water Gall Shooter Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 22% |
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PATK | 6% |
DEX | 4% |
AGI | 2% |
Attack
- Attack (Minario)
- 0.8 * (PATK + DEX)
Abilities
Bright Gun |
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Bright Gun techniques for use with this job type only |
Skill Description |
Water Missile ATK & inflicts Daze/Bind on units within target area [Range: 5, Area: Cross (3), Height: 2] 0.8 * (PATK + DEX) [75% - 95%] Charges : 3
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[Unmaxed Enlightenment Gate 5] Water Missile ATK & Inflicts powerful Blind on units within area around self [Area: Special (Square-Cross), Height Range: 2] (Learned at ability Lv7) 0.8 * (PATK + DEX) [135% - 165%] Charges : 3
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[Maxed Enlightenment Gate 5] Water Missile ATK & Inflicts powerful Blind on units within area around self (Greatly lowers AGI when blinded) [Area: Special (Square-Cross), Height Range: 2] (Learned at ability Lv7) 0.8 * (PATK + DEX) [190%] Charges : 3
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Water Missile ATK & greatly raises own Evasion Rate for one turn [Range: 5, Height Range: Unlimited] (Learned at ability Lv14) 0.8 * (PATK + DEX) [100% - 115%] Charges : 2
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4-hit Missile ATK & inflicts Silence & greatly raises Power if target is inflicted with a status [Range: 5, Height Range: Unlimited] (Learned at ability Lv20) 0.8 * (PATK + DEX) [160%] Charges : 3
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Basic Bright Gun |
Bright Gun techniques for use with all job types |
Water Missile ATK & interrupts skill cast & Cast Time extension for three turns [Range: 5, Height Range: Unlimited] 0.8 * (PATK + DEX) [110% - 125%] Charges : 3
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Removes all statuses inflicted & removes all buffs on ally units [Range: 5, Height Range: 2] (Learned at ability Lv7) Charges : 3
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Consumes own Jewels and transfers them to ally unit [Range: 5, Height Range: 2] (Learned at ability Lv14) Charges : 2
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Water Missile ATK on units within target area & moves targets 3 sq back [Range: 4, Area: Line (4), Height Range: 2] (Learned at ability Lv20) 0.8 * (PATK + DEX) [125% - 140%] Charges : 3
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Pride of a Marksman |
Support Ability for use with all job types (Learned at Rank 3) |
Permanently raises Missile ATK Power when attacking (Stackable up to 10x)
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Magia Sense Shaft |
Reaction Ability for use with all job types (Learned at Rank 5) |
Chance of completely evading Mag Dmg
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Full-time Investigator's Expertise |
Support Ability for use with all job types (Learned at Rank 8) |
Raises Missile ATK Power & MOVE by 1
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Units With This Job
Related Jobs
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- FailCondition
- Support
- DisableCondition
Buff Priority
- None
- Initial Jewels
- HP
- PATK
Condition Priority
- AutoHeal
- Quicken
- Silence
- Daze
- Charm
- Paralyze
- Sleep
- Petrify
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk