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Pure Water's Flashing Sword
Pure Water's Flashing Sword
Job
Move 4 Jump 2
Avoid 5 Initial Jewels 25%
HP 25 Jewels 0
PATK 18 PDEF -2
MATK 0 MDEF -4
DEX 6 AGI 20
CRIT 10 LUCK 0

Job Mastery Bonus

HP18%
PATK6%
DEX3%
CRIT2%
HP100

Attack

Normal Attack (Killer Swordsman)
Slash
0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)

Abilities

Flashing Sword
Flashing Sword techniques for use with this job type only
Skill Description
ActionAbilityIcon Damage Type Physical Attack Type Pierce WaterElement Fanged Wolf
AbilityJewels26
Penetrating Water Pierce ATK on enemy unit & Jewel Dmg & raises Power when attacking from the side & greatly raises Power when attacking from behind [Range: 3, Height Range: 3]
0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [100% - 110%]
Charges : 3
After moving, water Slash ATK on enemy unit & raises own Evasion Rate for three turns & raises Power when attacking from the side & greatly raises Power when attacking from behind [Range: 5, Height Range: 2] (Learned at ability Lv14)
0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [110% - 140%]
Charges : 3
[Unmaxed Enlightenment Gate 5]
Water Slash ATK on units within area & Jewel Dmg [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv18)
0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [120% - 135%]
Charges : 2
ActionAbilityIcon Damage Type Physical Attack Type Slash WaterElement [Black Star Flashing Sword Heaven's Era]
AbilityJewels30
[Maxed Enlightenment Gate 5]
Water Slash ATK on units within area (Strong vs Fire) & inflicts Jewel Dmg [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv18)
0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [170%]
Charges : 5
[Unmaxed Enlightenment Gate 5]
After moving, raises own MOVE by 2 & greatly raises AGI for one turn & no consecutive use [Move area: Diamond (7), JUMP: 3] (Learned at ability Lv20)
Charges : 3
[Maxed Enlightenment Gate 5]
After moving, raises own MOVE by 2 & greatly raises AGI for one turn & no consecutive use [Move area: Diamond (7), JUMP: 3] (Learned at ability Lv20)
Charges : 3
3-hit Water Slash ATK on enemy unit's Max HP & disables Heal for three turns & lowers Healing [Range: 1, Height Range: 3] (Learned at ability Lv20)
0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [120% - 155%]
Charges : 3
Basic Flashing Sword
Flashing Sword techniques for use with all job types
ActionAbilityIcon Damage Type Physical Attack Type Slash WaterElement Hornet
AbilityJewels12
Water Slash ATK on enemy unit & raises Power when attacking from the side & greatly raises Power when attacking from behind [Range: 3, Height Range: 3]
0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [100% - 110%]
Charges : 5
Inflicts powerful Blind on enemy units within area around self for three turns & move after use [Move Area: Diamond (9), JUMP: 5, Area: Square (3), Height Range: 2] (Learned at ability Lv10)
Charges : 5
ActionAbilityIcon Damage Type Physical Attack Type Slash WaterElement Atypus Karschi
AbilityJewels35
Water Slash ATK on enemy unit & inflicts MOVE -2 on target unit for three turns & raises Power when attacking from the side & greatly raises Power when attacking from behind [Range: 1, Height Range: 2] (Learned at ability Lv20)
0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [105% - 125%]
Charges : 3
Wailing Wild Eagle
Support Ability for use with all job types (Learned at Rank 3)
Raises PATK/DEX & lowers PDEF
Noiseless
Support Ability for use with all job types (Learned at Rank 5)
Raises AGI and MOVE +1
Sly Fox
Reaction Ability for use with all job types (Learned at Rank 7)
Preemptively raises own Evasion Rate when receiving attack (Stackable up to 3x) & also activated by Skill ATKs

Units With This Job

Ren Ren

Related Jobs

Scarlet Flame Flash Sword Scarlet Flame Flash Sword

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Charm
  2. Sleep
  3. Paralyze
  4. DeathSentence
  5. Poison
  6. Blind
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Stop
  13. Daze
  14. Stun
  15. Petrify
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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