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Noble Dynast is a variation of the Noble Scion Noble Scion job.

Noble Dynast
Noble Dynast
Job
Source: The Ascension Trials - Zheng Yi
Move 4 Jump 2
Avoid 0 Initial Jewels 25%
HP 65 Jewels 20
PATK 15 PDEF 9
MATK 32 MDEF 15
DEX 10 AGI 20
CRIT 20 LUCK 10

Job Mastery Bonus

HP30%
PATK10%
MATK10%
AGI5%
CRIT10%
LUCK15%
HP150

Attack

Scion Basic Attack
1.5 * PATK

Abilities

Imperial Blade
Imperial Blade Techniques for use with this job type only
Skill Description
    Death Edict
25
Dark Slash ATK on enemy unit and raises own PATK for three turns (Stackable up to 3x) [Range: 4, Height Range: 2]
1.5 * PATK [150% - 155%]
Charges : 5
    Devouring Fang
26
[Unmaxed Enlightenment Gate 5]
Penetrating Dark Mag ATK & inflicts Jewel Dmg to targeted enemy & slightly increased power when attacking from side & increased power when attacking from behind [Range: Cross (3), Height Range: 3] (Learned at ability Lv3)
2 * (PATK + MATK) [100% - 110%]
Charges : 3
    Ravenous Fang
26
[Maxed Enlightenment Gate 5]
Penetrating Dark Mag ATK & Jewel Dmg to targeted enemy & absorbs HP from target & slightly increased power when attacking from side & increased power when attacking from behind [Range: Cross (3), Height Range: 3] (Learned at ability Lv3)
2 * (PATK + MATK) [100% - 110%]
Charges : 3
    Fading Malice
25
Dark Slash ATK to all enemies around self & reduces their Dark Res for 5 turns & move to target square [Range: 4, Area: Square (3), Height Range: 3] (Learned at ability Lv6)
1.5 * PATK [110% - 115%]
Charges : 5
After moving to target unit, 3-hit Dark Slash ATK that ignores DEF & reduces Max HP of target & raises own Evasion Rate for three turns & greatly raises Power if target is inflicted with Bind [Range: 4, Height Range: 3] (Learned at ability Lv12)
1.5 * PATK [160% - 180%]
Charges : 3
Dark Mag ATK that lowers CT of enemy units within target area & raises Power if target's AGI has been lowered [Range: 5, Area: Diamond (5), Height Range: 3] (Learned at ability Lv15)
2 * (PATK + MATK) [180% - 200%]
Charges : 3
Cast Time : 380
    Acheron
50
Dark Slash ATK to enemy units within target area & raises Jewels Obtained for three turns & greatly raises Power if target is inflicted with Bind [Range: 5, Area: Square (3), Height Range: 3] (Learned at ability Lv20)
1.5 * PATK [140% - 160%]
Charges : 3
Basic Imperial Blade
Basic Imperial Blade techniques for use with all job types
    Abyssal Slash
25
Dark Slash ATK that grows more powerful the lower own remaining HP is & prevents HP Recovery for target unit
1.5 * PATK [100% - 125%]
Charges : 3
Raises AGI & reduces Jewel Consumption for one turn & move to selected tile (Cannot be used consecutively) [Range: 4, Height Range: 3] (Learned at ability Lv5)
Charges : 3
Reduces Dark Res & inflicts Bind on units around self & raises own ATK Power for three turns, then move to target location [Range: 4, Area: Square (3), Height Range: 2] (Learned at ability Lv13)
Charges : 3
Dark Mag ATK (Low) & reduces Dark Res & AGI of enemy units who land on target area [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv15)
Charges : 3
Dark Slash ATK on enemy unit that ignores defense & absorbs part of Dmg inflicted back as HP & 100% Hit [Range: 4, Height Range: 2] (Learned at ability Lv20)
1.5 * PATK [115% - 125%]
Charges : 3
Blessings of the Abyss
Support Ability for use with all job types (Learned at Rank 3)
Reduces Jewels Spent & raises PATK
Abyssal Counter
Reaction Ability for use with all job types (Learned at Rank 5)
Counterattack & reduces Dark Res for 1 turn with chance to inflict Bind (Reacts to skills) [Range: 4, Height Range: 2]
1.5 * PATK [100% - 110%]
Abyssal Gloom
Support Ability for use with all job types (Learned at Rank 8)
Raises Max HP and Dark ATK power

Units With This Job

Zheng Yi Zheng Yi

Related Jobs

Noble Scion Noble Scion

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Support
  3. FailCondition
  4. Heal
  5. DisableCondition
  6. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. HP
  5. PATK
  6. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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