Netherworld Archer Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 16% |
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PATK | 3% |
DEX | 4% |
AGI | 4% |
CRIT | 1% |
Attack
- Attack (DIS_ARCH)
- Disgaea - Archer Job
- 0.8 * (PATK + DEX)
Abilities
Netherworld Bow |
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Netherworld Bow techniques for use with this job type only |
Skill Description |
Greatly raises own Hit Rate % for one turn Charges : 3
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Missile ATK to units within target area & raises own Evasion Rate for three turns [Range: 4, Area: Cross (3), Height Range: Unlimited] (Learned at ability Lv7) 0.8 * (PATK + DEX) [100% - 110%] Charges : 3
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Missile ATK that lowers AGI of enemy unit [Range: 4, Height Range: Unlimited] (Learned at ability Lv16) 0.8 * (PATK + DEX) [115% - 135%] Charges : 3
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Missile ATK to units within target area [Range: 4, Area: Cross (5), Height Range: Unlimited] (Learned at ability Lv20) 0.8 * (PATK + DEX) [140% - 170%] Charges : 3
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Basic Netherworld Bow |
Netherworld Bow techniques for use with all job types |
Missile ATK to units within target area [Range: 4, Area: Lateral (3), Height Range: Unlimited] 0.8 * (PATK + DEX) [100% - 110%] Charges : 5
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Raises Missile ATK of ally units in area around self [Area: Square (3) around self, Height Range: 2] (Learned at ability Lv11) Charges : 3
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Missile ATK to units within target area [Range: 4, Area: Cross (5), Height Range: Unlimited] (Learned at ability Lv20) 0.8 * (PATK + DEX) [120% - 155%] Charges : 2
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Bow Range |
Support Ability for use with all job types (Learned at Rank 2) |
Range +1
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Hit Mastery |
Support Ability for use with all job types (Learned at Rank 4) |
Raises DEX/Hit Rate
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Strange Shot |
Reaction Ability for use with all job types (Learned at Rank 6) |
After receiving Dmg, chance of performing counter with chance of inflicting Poison/Blind/Sleep/Paralyze [Range: 4, Height Range: Unlimited]
0.8 * (PATK + DEX) [90% - 100%] |
Units With This Job
Related Jobs
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- FailCondition
- Support
- Heal
- DisableCondition
- CureCondition
Buff Priority
- None
- Initial Jewels
- HP
- HP
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk