Multiplayer quests are quests that can be completed with multiple players instead of with multiple units of your own. There are 4 slots available in a multiplayer quest (it is possible to start with less than 4). Each player can select one character to use in the quest. The quest can’t be started until all players present indicate they are ready.
Multiplayer versions of quests are usually available for the evolve and job token event quests and most hard/EX event quests. Sometimes lower level limited event quests also will have a multiplayer version available. You should do at least one multiplayer quest a day for the daily reward. You must be level 30 to access multiplayer quests.
If a player disconnects during a multiplayer quest, their account is played by the game AI until they reconnect. If all players disconnect, the match will automatic cancel.
Notes for the hosting player:
- The player hosting the quest will pay the AP costs for it (at half the cost of the normal event quest) and can pay gems to continue in case of failure.
- Accelerate mode will be 2x faster than normal mode. Player hosts can't turn on/off accelerate mode after creating a room or after entering the quest. It is highly recommended you enable accelerate when hosting multiplayer quests!
- If the quest fails and the host doesn't pay gems, the player hosting the quest will lose 10% of the quest's AP cost and all players participating can't claim the rewards.
- If the player hosting disconnects during the quest and can't reconnect or the quest is finished, the host will lose 10% of the quest's AP cost and can't claim the reward.
- If the player hosting unlocks a quest in the Event Archives, they can host it in multiplay quest and others who haven't unlocked it will able to see your room.
- The player hosting the quest can hire mercenaries for any slots that are not occupied- any mercenaries will use auto mechanics. The mercenary list appears to be based on the currently selected multiplay unit of the most recently logged in players on your friend list.
- The player hosting the quest can control whether participating quest members can enable autoplay under the Battle Settings option before starting the quest. If auto is not enabled, no players can use auto in the quest, but mercenaries will still be played on auto.
- The player hosting the quest can kick members of the party before starting the quest- this is also the only way to remove mercenaries.
Notes for players joining:
- All players joining pay no costs to join the quest.
- All players joining will recieve bonus leader's skill from player host if they qualify (if a memento leader skill is enabled, they must have a memento equipped in that group to receive the leader skill)
- If the player hosting disconnects during multiplayer quest, player 2 will become sub-host until the original host reconnects. During this time, player sub-host can pay gems to continue in case of failure but won't lose any AP if the quest is finished.
- You can only use the auto play option if the host has enabled it.
Note for newer players: You should not join any multiplayer quests labeled hard or EX hosted by other players until you are at least level 60 and have mastered the job of the character you are using. These quests are usually very difficult and require coordination and a strong team (often with a specific character composition). If you really want to complete these quests for the milestone rewards, you can host and offer in your comments section to spend gems to continue in case of failure- sometimes players will be willing to carry you through a difficult quest if you are willing to gem. You can also use mercenaries to help you through the quest.
Enabling Auto[edit | edit source]
To do multiplayer quests on auto, you can manually toggle the auto setting directly inside the quest. If you prefer to default to auto, click on the "Battle" button on the left side after joining/hosting a quest (before you actually start the quest) and you can adjust your default battle settings.
Restricted Access[edit | edit source]
If you wish to restrict access to a multiplayer group there are 2 options to do so:
- Restricted by using password. When you do this you are given a code on the multiplayer quest screen that you can give to your friends to enter so they can join your multiplayer quest. This is commonly done when coordinating with other players in Discord chat to form multiplayer groups for the more difficult multiplayer quests. You can also remove the password on the quest once all the people you have invited have joined, which can be useful when you are short a player.
- Restricted by using requirement. There are 2 options to choose, one is unit's level restricted. When you do this you are not allows players who are equipping unit lower than unit's level restricted to join the room and players can't equip unit lower than unit's level restricted before start the match. Another option is cleared only restricted, when you do this you are not allows players who haven't cleared the match you are choosing. This is uncommonly because some units can be function well at low level.
List Of Permanent Multiplay Quests[edit | edit source]
Rewards[edit | edit source]
You get multiplayer coins for doing multiplayer quests, which can be used in the Multi Coin Exchange to buy a few useful items such as apples, equipment and gear shards. The host of a multiplayer quest gets double the normal number of multiplayer coins.