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The Alchemist Code Wiki
21,548
pages
Explore
Main Page
All Pages
Interactive Maps
Units
Team Building Tools
Global Tier List
ACDB Unit Builder
Raid Buffer/Debuffer List
Team Building
About Units
About Units
List of Units
Jobs
About Jobs
List of Jobs
Job Upgrades
Job+ List
Equipment
Unit Shards
Elemental Shards
Enlightenment
Truth Seals
Obtainables
Mementos
About Mementos
List of Mementos
Memento Quick Reference
Mementos Rated By Usefulness
Memento Leader Skills
Gear
About Gear
Free (Permanent)
Free (Event)
Summon
VCR (Memento)
PvP
Enlightened Gear Skills
Consumables
Gameplay & Guides
Gameplay
About the Game
Lore
Mechanics
New Player Help
Help Center
Beginner's Guide
Reroll Guide
Glossary of Terms
Recommended Free Units
Shard Farm Priority
Banners
Lore
Main Story
Ancient Story
Genesis Story
Sacred Stone Memories
Babel Chronicles
Character Stories
Event Stories
NPCs
News and Events
List of Events by Date
References
Update History
Shops
Milestones
Friends
Mercenaries
Alchemia Port
Experience Charts
Other Resources
Guides and Rankings
Discord
Alchemist Code Database
Quests
Story
Character Quests
Events
Multiplay
Raids
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Babel Expedition
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Module:Data/Model/Unit
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return { iname = "String", -- Graphics img = "String", mdl = "String", -- Model vce = "String", -- Some visual representation I think? -- Type birth = "String", -- Textual representation of where the unit is from, typically in Japanese birth_id = "Integer", elem = "Integer", -- Numeric representation of the unit element sex = "Integer", -- Numeric representation of the unit sex: 1 is male, 2 is female piece = {"String", dataRef="MasterParam/Item"}, -- Shard for the unit rare = "Integer", -- Initial rarity raremax = "Integer", -- Max rarity jobsets = {"String", list="|", dataRef="MasterParam/JobSet"}, ai = "String", -- Type of AI the unit uses tag = {"String", list=","}, -- Comma separated list of tags associated with the unit notsmn = "Boolean", -- If set, this unit should not be summonable hero = "Boolean", -- If set, this unit is a protagonist -- Profile characteristics height = "Integer", weight = "Integer", -- Unit Base Stats atk = "Integer", -- PATK cri = "Integer", -- CRIT def = "Integer", -- PDEF dex = "Integer", -- DEX hp = "Integer", -- HP luk = "Integer", -- LUCK mag = "Integer", -- MATK mnd = "Integer", -- MDEF mp = "Integer", -- Jewels spd = "Integer", -- AGI -- Unit Max Stats matk = "Integer", -- Max Physical Attack mcri = "Integer", -- Max Crit mdef = "Integer", -- Max PDEF mdex = "Integer", -- Max DEX mhp = "Integer", -- Max HP mluk = "Integer", -- Max Luck mmag = "Integer", -- Max MATK mmnd = "Integer", -- Max MDEF mmp = "Integer", -- Max Jewels mspd = "Integer", -- Max AGI -- Master Ability ma_quest = "String", -- Master Ability Quest if available ma_rarity = "Integer", -- Minimum rarity to unlock Master Ability quest I think? ma_lv = "Boolean", -- Seems to be related to master ability, perhaps it means it's level locked? ability = {"String", dataRef="MasterParam/Ability"}, -- Ability unlocked by master abilty quest -- Other Ability truth_equipment_iname = "String", -- Truth Equipment (Spirit Bond) id -- References ls1 = {"String", dataRef="MasterParam/Skill"}, -- Leader skill rarity 1 ls2 = {"String", dataRef="MasterParam/Skill"}, -- Leader skill rarity 2 ls3 = {"String", dataRef="MasterParam/Skill"}, -- Leader skill rarity 3 ls4 = {"String", dataRef="MasterParam/Skill"}, -- Leader skill rarity 4 ls5 = {"String", dataRef="MasterParam/Skill"}, -- Leader skill rarity 5 ls6 = {"String", dataRef="MasterParam/Skill"}, -- Leader skill rarity 6? not sure what the deal is with this one skill = {"String", dataRef="MasterParam/Skill"}, -- Seems to be a duplicate of the base rarity leader skill recipe1 = {"String", dataRef="MasterParam/Recipe"}, -- Evolution recipe from rarity 1 recipe2 = {"String", dataRef="MasterParam/Recipe"}, -- Evolution recipe from rarity 2 recipe3 = {"String", dataRef="MasterParam/Recipe"}, -- Evolution recipe from rarity 3 recipe4 = {"String", dataRef="MasterParam/Recipe"}, -- Evolution recipe from rarity 4 skins = {"String", dataRef="MasterParam/Artifact", list=","}, -- List of any available skins for the unit -- Unknown use (in addition there are a bunch of other parameters specific to enemy units) -- grow = "String", -- no = "Integer", -- search = "Integer", -- sh = "Integer", -- sw = "Integer", }
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