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The Alchemist Code Wiki
21,548
pages
Explore
Main Page
All Pages
Interactive Maps
Units
Team Building Tools
Global Tier List
ACDB Unit Builder
Raid Buffer/Debuffer List
Team Building
About Units
About Units
List of Units
Jobs
About Jobs
List of Jobs
Job Upgrades
Job+ List
Equipment
Unit Shards
Elemental Shards
Enlightenment
Truth Seals
Obtainables
Mementos
About Mementos
List of Mementos
Memento Quick Reference
Mementos Rated By Usefulness
Memento Leader Skills
Gear
About Gear
Free (Permanent)
Free (Event)
Summon
VCR (Memento)
PvP
Enlightened Gear Skills
Consumables
Gameplay & Guides
Gameplay
About the Game
Lore
Mechanics
New Player Help
Help Center
Beginner's Guide
Reroll Guide
Glossary of Terms
Recommended Free Units
Shard Farm Priority
Banners
Lore
Main Story
Ancient Story
Genesis Story
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===Formula=== For every attribute, the score is determined by the following formula: FinalValue = (FinalBase + BuffAdds) * BuffScale FinalBase = (BaseScore + BaseAdds) * BaseScales BaseScore = levelScale(UnitBase, UnitLevel) * JobScale ====BaseScore==== For stats (except MOV and JUMP), every unit has a base score, which is scaled according to the unit's level. That number is then multiplied by a value determined by the current job of that unit to give the BaseScore of that unit. The base value for MOV and JUMP usually are solely determined by the job. Some units may also increase/decrease these values by a flat amount, regardless of job. Nearly every other attribute has a base value of 0, though some units and jobs can specify other values. ====BaseAdds==== These include flat increases or decreases that add to the BaseScore, including equipment, gear and skins. Nearly every value from equipment, gear and skins will take be a BaseAdd. Specific to gear: For any given attribute, the '''add''' value will be equal to the highest value for that attribute among all equipped gear. This means having two gear that supply PATK will only give the benefit of the highest value (they do not stack). ====BaseScales==== After adding the BaseScore with all BaseAdds, this value is then multiplied by the sum of all the BaseScales. There is no known BaseScales so this is in effect adding 0%. In theory, the maximum value restriction on gear does not apply to gear with attribute scales. ====BuffAdds==== These include flat increases or decreases that add to the FinalBase from skills and effects. Both passive (including leader skills) and active effects are included. Some attributes act as a percentage so most increases to these will take the form of an add (such as elemental resistance). ====BuffScales==== After adding the FinalBase with all BuffAdds, this value is then multiplied by the sum of all the BuffScales. Example: The leader skill Pure Water's Trance increases PATK of water units by 30%. A water unit that has this effect as well as a Bard's Song of the Warrior Lv. 1 (Increases PATK by 10%) will have a total BuffScale to PATK of 40%.
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