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Magic Meister [Symphony] is a variation of the Magic Meister Magic Meister job.

Magic Meister [Symphony]
Magic Meister [Symphony]
Job
Move 4 Jump 2
Avoid 0 Initial Jewels 34%
HP 20 Jewels 21
PATK -14 PDEF 14
MATK 12 MDEF 11
DEX 22 AGI 13
CRIT 15 LUCK 0

Job Mastery Bonus

HP20%
MATK7%
MDEF2%
DEX3%
AGI3%
HP125

Attack

Attack (Magic Meister)
Marksman
0.75 * (MATK + DEX)

Abilities

Magic Bullet
Magic Bullet techniques for use with this job type only
Skill Description
Recovers own HP & Quicken & casts Auto Heal for five turns
Charges : 3
Places a Damage Grid within target area (Grid disappears after being activated once, or after a set time) [Range: 4, Area: Cross (3), Height Range: 3] (Learned at ability Lv5)
Charges : 2
ActionAbilityIcon Damage Type Physical Attack Type Missile Burst Force
AbilityJewels50
Missile ATK (strong vs machines) to units in area around self [Area: Special (Square-Cross), Height Range: 2] (Learned at ability Lv10)
0.75 * (MATK + DEX) [120% - 155%]
Charges : 2
ActionAbilityIcon Damage Type Physical Attack Type Missile LightElement Seti Bullet
AbilityJewels32
[Unmaxed Enlightenment Gate 5]
Light Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Height Range: 3] (Learned at ability Lv12)
0.75 * (MATK + DEX) [120% - 140%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile LightElement Seti Cluster
AbilityJewels32
[Maxed Enlightenment Gate 5]
Light Missile ATK on enemy unit (Strong vs Airborne) [Range: 5, Height Range: 5] (Learned at ability Lv12)
0.75 * (MATK + DEX) [180%]
Charges : 5
ActionAbilityIcon Damage Type Physical Attack Type Missile Saturation
AbilityJewels50
Missile ATK on units within target area [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv15)
0.75 * (MATK + DEX) [110% - 125%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile LightElement Prism Flower
AbilityJewels60
4-hit Light Missile ATK & absorbs HP from enemy unit [Range: 4, Height Range: 3]
(Learned at ability Lv20)
0.75 * (MATK + DEX) [130% - 170%]
Charges : 2
Cast Time : 320
Basic Magic Bullet
Magic Bullet techniques for use with all job types
Places a grid that raises Magic Res of units within target area (The grid disappears after a set time) [Range: 4, Area: Cross (3), Height Range: 3]
Charges : 3
Doubles own MATK/DEX for one turn (Learned at ability Lv7)
Charges : 3
Greatly lowers PATK/DEX of enemy unit for one turn [Range: 5, Height Range: 4] (Learned at ability Lv14)
Charges : 2
ActionAbilityIcon Damage Type Physical Attack Type Missile Quarter Raid
AbilityJewels40
Missile ATK (strong vs airborne) to enemy unit [Range: 3, Height Range: Unlimited] (Learned at ability Lv20)
0.75 * (MATK + DEX) [115% - 130%]
Charges : 2
Physical Charge
Support Ability for use with all job types (Learned at Rank 3)
Raises own Max HP/Dark Res
Pain Control
Reaction Ability for use with all job types (Learned at Rank 5)
Chance of reducing portion of Phys Dmg
Clever Charge
Support Ability for use with all job types (Learned at Rank 8)
Raises own MATK/DEX/AGI when defeating enemy unit (Stackable)

Units With This Job

Ila Ila, Rebecca Rebecca, Aisha Aisha, Cheryl Cheryl, Minerva Minerva, Dark Artemis Dark Artemis, Filo Filo, Bianca Bianca, Claybelle Claybelle

Related Jobs

Fierce Wolf Undertaker Fierce Wolf Undertaker, Magic Meister Magic Meister, Magic Meister [Serenade] Magic Meister [Serenade], Magic Meister [Requiem] Magic Meister [Requiem], Thunderous Bullet Forger Thunderous Bullet Forger

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. Heal
  3. FailCondition
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. HP
  3. Initial Jewels
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk