Magic Meister [Requiem] is a variation of the Magic Meister job.
Magic Meister [Requiem] Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 20% |
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MATK | 7% |
MDEF | 2% |
DEX | 3% |
AGI | 3% |
HP | 125 |
Attack
- Attack (Magic Meister)
- Marksman
- 0.75 * (MATK + DEX)
Abilities
Magic Bullet |
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Magic Bullet techniques for use with this job type only |
Skill Description |
Recovers own HP and casts Quicken on self Charges : 3
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Places a Damage Grid within target area (Grid disappears after being activated once, or after a set time) [Range: 4, Area: Cross (3), Height Range: 3] (Learned at ability Lv5) Charges : 2
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Thunder Missile ATK on units within area around self (Strong vs Water/Machines) [Area: Special (Square-Cross 2), Height Range: 2] (Learned at ability Lv10) 0.75 * (MATK + DEX) [120% - 155%] Charges : 3
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Missile ATK on units within target area [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv15) 0.75 * (MATK + DEX) [110% - 125%] Charges : 3
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4-hit Light Missile ATK to enemy unit [Range: 4, Height Range: 3] (Learned at ability Lv20) 0.75 * (MATK + DEX) [130% - 170%] Charges : 2
Cast Time : 320 |
[Unmaxed Enlightenment Gate 5] 4-hit Thunder Missile ATK to enemy unit [Range: 4, Height Range: 3] (Learned at ability Lv20) 0.75 * (MATK + DEX) [130% - 170%] Charges : 2
Cast Time : 320 |
[Maxed Enlightenment Gate 5] 敵に4連続の雷属性射撃攻撃[射程:5,高低差:3] (Learned at ability Lv20) 0.75 * (MATK + DEX) [180%] Charges : 2
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Basic Magic Bullet |
Magic Bullet techniques for use with all job types |
Places a Buff Grid which raises PDEF/MDEF of units within target area (Grid disappears after a set time) [Range: 4, Area: Cross (3), Height Range: 3] Charges : 3
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Doubles own MATK/DEX for one turn (Learned at ability Lv7) Charges : 3
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Weakness 30 Greatly lowers PATK/DEX of enemy unit for one turn [Range: 5, Height Range: 4] (Learned at ability Lv14) Charges : 2
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Missile ATK on enemy unit (Strong vs Airborne) & Death Sentence [Range: 3, Area: Cross (3), Height Range: Unlimited] (Learned at ability Lv20) 0.75 * (MATK + DEX) [115% - 130%] Charges : 2
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Max Charge |
Support Ability for use with all job types (Learned at Rank 3) |
Raises Max HP/Dark Res/Missile ATK Power
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Pain Control |
Reaction Ability for use with all job types (Learned at Rank 5) |
Chance of reducing portion of Phys Dmg
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Clever Charge |
Support Ability for use with all job types (Learned at Rank 8) |
Raises own MATK/DEX/AGI when defeating enemy unit (Stackable)
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Units With This Job
Related Jobs
Thunderous Bullet Forger, Magic Meister, Magic Meister [Serenade], Magic Meister [Symphony], Fierce Wolf Undertaker
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk