Magic Mecha Engineer Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 18% |
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PATK | 2% |
MATK | 2% |
DEX | 6% |
AGI | 4% |
Attack
- Attack (Icona)
- 1.4 * DEX
Abilities
Magic Mecha |
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Magic Mecha techniques for use with this job type only |
Skill Description |
Bestows Strong vs Wind/Strong vs Machines & raises Hit Rate & MOVE by 1 for ally units within area around self for three turns [Area: Square (3), Height Range: 2] Charges : 3
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[Unmaxed Enlightenment Gate 5] Raises all ATK of ally Fire units within area around self for three turns [Area: Diamond (5), Height Range: 2] (Learned at ability Lv5) Charges : 3
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[Maxed Enlightenment Gate 5] Greatly raises all ATK & raises all DEF for ally Fire units & within area around self for five turns (Stackable up to 2x) [Area: Square (5), Height Range: 2] (Learned at ability Lv5) Charges : 3
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Fire Missile ATK on enemy unit & Power is based on target's PATK [Range: 5, Height Range: 3] (Learned at ability Lv10) 1.5 * Enemy's PATK [180%] Charges : 3
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Lowers All Elemental Res & forces Disable Heal for allies within area around self for 3 turns (During Disable Heal, raises PATK, MATK, PDEF, MDEF, AGI) [Area: Diamond (5), Height Range: 2] (Learned at ability Lv15) Charges : 3
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Fire Non-Type ATK on enemy units within area & inflicts charm [Range: 3, Area: Cross (3), Height Range: 3] (Learned at ability Lv20) 1.4 * DEX [130% - 165%] Charges : 3
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Basic Magic Mecha |
Magic Mecha techniques for use with all job types |
Disable Heal +100 on ally unit for five turns [Range: 3, Height Range: 2] Charges : 1
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Creates a barrier that reduces all Dmg by half for ally units within area around self [Area: Cross (3), Height Range: 2] (Learned at ability Lv7) Charges : 2
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Decreases own stats to boost PATK/MATK of ally unit for three turns [Range: 2, Height Range: 3] (Learned at ability Lv14) Charges : 2
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Places a grid on area around self that casts Jewel Auto Charge (Grid disappears after being activated once) [Area: Diamond (5), Height Range: 2] (Learned at ability Lv20) Charges : 1
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Auto Prominence |
Support Ability for use with all job types (Learned at Rank 3) |
Raises Strong vs Wind of self and adjacent units & All ATK for Fire Units when one or more ally units are in adjacent squares
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Charge Magia |
Reaction Ability for use with all job types (Learned at Rank 5) |
Recovers own Jewels when receiving Dmg & also activated by Skill ATKs
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Expertise of the Lead Engineer |
Support Ability for use with all job types (Learned at Rank 8) |
Raises Max Jewels & Range by 2
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Units With This Job
Related Jobs
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
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Level 11 |
AI Priority
Skill Priority
- Support
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
Self Buffs only
- HP
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Charm
- Quicken
- Petrify
- Stop
- Daze
- AutoHeal
- Charm
- Sleep
- Delay
- Silence
- Bind
- Slow
- DeathSentence
- Blind
- Poison
- Stun
- ResistBuff
- ResistDebuff
- Rage
- Berserk