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Game,ArtiIcon,AF ARMS SB RAPHTALIA 01
Magic Iron Sword
Rank
3★ – 5★
Jobs
Sword of the Shield Hero
Requirement
Equippable on Sword of the Shield Hero
Type
Gear
Gear type
Weapon (Sword)
Source
Free (The Rising of the Shield Hero)
Release dates
  • GL: 2020-12-30
  • JP: 2020-05-01
Item shard
Magic Iron Sword Shard
External links
AlchemistCodeDB

A magical iron sword wielded by the "sword" that stands unwaveringly by the Shield Hero's side. It has been treated with a blood-resistant coating and it will not dull. Naofumi personally selected this piece of weaponry after being impressed by the fine make of it.

Attributes: PATK Up, Hit Rate Up, Slash ATK Power Up, chance of Auto Heal when attacking, Enables Master Ability "Hide Shine" when equipped on Raphtalia if her job is "Sword of the Shield Hero" (After moving behind enemy, 5-hit Light Slash ATK that ignores DEF & greatly lowers Hit Rate for three turns & disables all Reactions to this attack [Range: 5, Height Range: 2])

Stats by Rarity

5★
Max Stats
PATK +40

Evasion Rate +10

Slash ATK Power +8

Attack Skill
Casts Auto Heal on self when attacking
Gear Ability
Hide Shine
4★
Max Stats
PATK +17

Evasion Rate +4

Slash ATK Power +3

Attack Skill
Casts Auto Heal on self when attacking
Gear Ability
Hide Shine
3★
Max Stats
PATK +14

Evasion Rate +3

Slash ATK Power +2

Attack Skill
Casts Auto Heal on self when attacking
Gear Ability
Hide Shine

Gear Abilities

Hide Shine
After moving behind enemy, 5-hit Light Slash ATK that ignores DEF & greatly lowers Hit Rate for three turns & greatly raises Evasion Rate for one turn & disables all Reactions to this attack [Range: 5, Height Range: 2]
Raphtalia
Sword of the Shield Hero

Weapon Enlightenment Skills

  • Solo Blade: Slash ATK on enemy unit that lowers PATK for three turns [Range: 2, Height Range: 2]
    • Dancing Blade: After moving, Slash ATK on enemy unit & Jewel Dmg [Range: 4, Height Range: 2]
      • Blade Waltz: After moving, Slash ATK on enemy unit & absorbs Jewels [Range: 4, Height Range: 2]
    • Flame Sword: Fire Mag Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
      • Melting Blade: Fire Mag Slash ATK on enemy units within area & lowers PATK for three turns & lowers all ATK of targeted Wind units for three turns (Can only be used by the jobs Magic Swordsman [Efreet]/Free-Spirited Rogue) [Range: 3, Area: Lateral (3), Height Range: 2]
    • Wind Sword: Wind Mag Slash ATK on enemy unit & lowers PATK for three turns [Range: 3, Height Range: 2]
      • Storm Blade: Wind Mag Slash ATK on enemy unit & lowers PATK for three turns & lowers all ATK of targeted Thunder unit for three turns (Can only be used by the job Magic Swordsman [Sylphide]) [Range: 5, Height Range: 2]
    • Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
      • Blade of Perpetual Night: Dark Slash ATK on units within area & lowers PATK for three turns & raises Power if user is a Dark unit [Range: 3, Area: Cross (3), Height Range: 2]
  • Cross Slash: Slash ATK on units within area [Range: 2, Area: Cross (3), Height Range: 2]
    • Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
      • Blade of Perpetual Night: Dark Slash ATK on units within area & lowers PATK for three turns & raises Power if user is a Dark unit [Range: 3, Area: Cross (3), Height Range: 2]
    • Water Sword: Water Mag Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
      • Aqua Blade: Water Mag Slash ATK on units within area & lowers all ATK of targeted Fire units (Can only be used by the job Magic Swordsman [Fenrir]) [Range: 3, Area: Cross (3), Height Range: 2]
    • Cross Sweep: Slash ATK on units within area that increases in Power according to own PDEF [Range: 3, Area: Cross (3), Height Range: 2]
      • Wall of Blades: Slash ATK on units within area that increases in Power according to own PDEF [Range: 3, Area: Cross (3), Height Range: 2]
    • Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
      • Vengeful Blade of Greed: Light Slash ATK on units within area (Strong vs Greed) & raises Power if user is a Light unit [Range: 4, Area: Cross (3), Height Range: 2]
  • Smash: Slash ATK on enemy unit [Range: 2, Height Range: 2]
    • Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
      • Vengeful Blade of Greed: Light Slash ATK on units within area (Strong vs Greed) & raises Power if user is a Light unit [Range: 4, Area: Cross (3), Height Range: 2]
    • Tri-Blaze: 3-hit Fire Slash ATK on enemy unit [Range: 2, Height Range: 2]
      • Flame Rend of Envy: 4-hit Fire Slash ATK on enemy unit (Strong vs Envy) & raises Power if user is a Fire unit [Range: 3, Height Range: 2]
    • Plasma Sword: Thunder Mag Slash ATK on enemy unit [Range: 3, Height Range: 2]
      • Lightning Blade: 2-hit Thunder Mag Slash ATK on enemy unit & lowers all ATK of targeted Water unit (Can only be used by the job Magic Swordsman [Ixion]) [Range: 4, Height Range: 2]
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