Lovely Merchant is a variation of the Merchant job.
Lovely Merchant Job | |||||||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 36% |
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PATK | 2% |
AGI | 4% |
LUCK | 3% |
HP | 150 |
Attack
- Attack (SHN)
- An abacus-shaped staff.
- 1 * (PATK + LUCK)
Abilities
Intimate Dealings |
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Intimate Dealings for use with this job type only |
Skill Description |
Consumes own Jewels and transfers them to ally unit & reduces Jewels Spent for three turns [Range: 5, Height Range: 3] Charges : 5
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Raises ally unit's CT by 50 [Range: 4, Height Range: 3] (Learned at ability Lv5) Charges : 5
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Consumes own Jewels and transfers them to ally unit [Range: 2, Height Range: 2] (Learned at ability Lv12) Charges : 2
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[Unmaxed Enlightenment Gate 5] Casts Jewel Auto Charge on ally unit for three turns [Range: 4, Height Range: 3] (Learned at ability Lv20) Charges : 2
Cast Time : 200 |
[Maxed Enlightenment Gate 5] Casts Jewel Auto Charge on ally unit for three turns [Range: 5, Height Range: 3] (Learned at ability Lv20) Charges : 2
Cast Time : 500 |
[Unmaxed Enlightenment Gate 5] Grants Auto Heal to self for five turns (While Auto Healing, sets MOVE to 1 & RANGE +4 & raises All Res & greatly raises LUCK/Jewel Auto Charge) & all Skills become Intimate Dealings (Learned at ability Lv20) Charges : 2
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[Maxed Enlightenment Gate 5] Grants Auto Heal to self for five turns (While Auto Healing, sets MOVE to 1 & RANGE +4 & raises All Res & greatly raises LUCK/Jewel Auto Charge) & all Skills become Intimate Dealings & grants "Raises Jewel Auto Charge/Area ATK Res for adjacent allies when one or more ally units are in adjacent squares" (Learned at ability Lv20) Charges : 3
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Basic Intimate Dealings |
Intimate Dealings for use with all job types |
Inflicts Blind on enemy unit [Range: 4, Height Range: 3] Charges : 5
Cast Time : 300 |
Inflicts Charm on enemy units within area around self [Area: Diamond (5), Height Range: 2] (Learned at ability Lv5) Charges : 3
Cast Time : 360 |
Nullifies statuses on ally units within area around self for three turns [Area: Square (3), Height Range: 2] (Learned at ability Lv12) Charges : 5
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Recovers HP of ally units within area around self & recovers more HP the fuller own Jewels are [Area: Square (3), Height Range: 2] (Learned at ability Lv20) Charges : 5
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Risk Hedge |
Reaction Ability for use with all job types (Learned at Rank 2) |
After receiving Dmg, chance of casting Jewel Auto Charge on self
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Arresting Shield |
Reaction Ability for use with all job types (Learned at Rank 3) |
Preemptively creates a shield that reduces a certain amount of Phys Dmg on ally units within area around self for one turn when receiving Phys Dmg & PATK/DEX +300 for one turn & also activated by Skill ATKs [Range: 4, Area: Square (3), Height Range: 2]
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How's Business? |
Support Ability for use with all job types (Learned at Rank 4) |
Raises Initial Jewels
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Not Too Bad |
Support Ability for use with all job types (Learned at Rank 6) |
Raises Jewels Obtained
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Units With This Job
Related Jobs
Merchant, Merchant [Lucky Crane], Merchant [Beckoning-Dharma], Battle Maid, Merchant [Cunning-Tanuki]
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Heal
- FailCondition
- DisableCondition
- Damage
- CureCondition
Buff Priority
- HP
- Initial Jewels
- PATK
- None
- Max Jewels
Condition Priority
- Quicken
- AutoJewel
- AutoHeal
- Daze
- Paralyze
- Sleep
- Silence
- Bind
- Slow
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk