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Lovely Merchant is a variation of the Merchant Merchant job.

Lovely Merchant
Lovely Merchant
Job
Source: Prepare for the Chocolate Trade
Move 4 Jump 1
Avoid 0 Initial Jewels 50%
HP 35 Jewels 15
PATK 0 PDEF 3
MATK 35 MDEF 35
DEX 14 AGI 5
CRIT 0 LUCK 53

Job Mastery Bonus

HP36%
PATK2%
AGI4%
LUCK3%
HP150

Attack

Attack (SHN)
An abacus-shaped staff.
1 * (PATK + LUCK)

Abilities

Intimate Dealings
Intimate Dealings for use with this job type only
Skill Description
Consumes own Jewels and transfers them to ally unit & reduces Jewels Spent for three turns [Range: 5, Height Range: 3]
Charges : 5
Raises ally unit's CT by 50 [Range: 4, Height Range: 3] (Learned at ability Lv5)
Charges : 5
Consumes own Jewels and transfers them to ally unit [Range: 2, Height Range: 2] (Learned at ability Lv12)
Charges : 2
[Unmaxed Enlightenment Gate 5]
Casts Jewel Auto Charge on ally unit for three turns [Range: 4, Height Range: 3] (Learned at ability Lv20)
Charges : 2
Cast Time : 200
[Maxed Enlightenment Gate 5]
Casts Jewel Auto Charge on ally unit for three turns [Range: 5, Height Range: 3] (Learned at ability Lv20)
Charges : 2
Cast Time : 500
[Unmaxed Enlightenment Gate 5]
Grants Auto Heal to self for five turns (While Auto Healing, sets MOVE to 1 & RANGE +4 & raises All Res & greatly raises LUCK/Jewel Auto Charge) & all Skills become Intimate Dealings (Learned at ability Lv20)
Charges : 2
[Maxed Enlightenment Gate 5]
Grants Auto Heal to self for five turns (While Auto Healing, sets MOVE to 1 & RANGE +4 & raises All Res & greatly raises LUCK/Jewel Auto Charge) & all Skills become Intimate Dealings & grants "Raises Jewel Auto Charge/Area ATK Res for adjacent allies when one or more ally units are in adjacent squares" (Learned at ability Lv20)
Charges : 3
Basic Intimate Dealings
Intimate Dealings for use with all job types
Inflicts Blind on enemy unit [Range: 4, Height Range: 3]
Charges : 5
Cast Time : 300
Inflicts Charm on enemy units within area around self [Area: Diamond (5), Height Range: 2] (Learned at ability Lv5)
Charges : 3
Cast Time : 360
Nullifies statuses on ally units within area around self for three turns [Area: Square (3), Height Range: 2] (Learned at ability Lv12)
Charges : 5
Recovers HP of ally units within area around self & recovers more HP the fuller own Jewels are [Area: Square (3), Height Range: 2] (Learned at ability Lv20)
Charges : 5
Risk Hedge
Reaction Ability for use with all job types (Learned at Rank 2)
After receiving Dmg, chance of casting Jewel Auto Charge on self
Arresting Shield
Reaction Ability for use with all job types (Learned at Rank 3)
Preemptively creates a shield that reduces a certain amount of Phys Dmg on ally units within area around self for one turn when receiving Phys Dmg & PATK/DEX +300 for one turn & also activated by Skill ATKs [Range: 4, Area: Square (3), Height Range: 2]
How's Business?
Support Ability for use with all job types (Learned at Rank 4)
Raises Initial Jewels
Not Too Bad
Support Ability for use with all job types (Learned at Rank 6)
Raises Jewels Obtained

Units With This Job

Margaret Margaret

Related Jobs

Merchant Merchant, Merchant [Lucky Crane] Merchant [Lucky Crane], Merchant [Beckoning-Dharma] Merchant [Beckoning-Dharma], Battle Maid Battle Maid, Merchant [Cunning-Tanuki] Merchant [Cunning-Tanuki]

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Heal
  2. FailCondition
  3. DisableCondition
  4. Damage
  5. CureCondition

Buff Priority

  1. HP
  2. Initial Jewels
  3. PATK
  4. None
  5. Max Jewels

Condition Priority

  1. Quicken
  2. AutoJewel
  3. AutoHeal
  4. Daze
  5. Paralyze
  6. Sleep
  7. Silence
  8. Bind
  9. Slow
  10. Poison
  11. Stun
  12. DeathSentence
  13. ResistBuff
  14. ResistDebuff
  15. Rage
  16. Berserk
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