Lizardman Job | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Job Mastery Bonus
HP | 16% |
---|---|
PATK | 2% |
AGI | 3% |
Attack
- Lizardman Normal Attack
- 1.4 * PATK
Abilities
Lizard |
---|
Lizard techniques for use with this job type only |
Skill Description |
Penetrating Wind Pierce ATK to enemy unit with chance of critical [Range: 2, Area: Line (2), Height Range: 2] 1.4 * PATK [110%] Charges : 10
|
Wind Pierce ATK to units within target area [Range: 3, Area: Cross (3), Height Range: 2] 1.4 * PATK [120%] Charges : 5
|
Basic Lizard |
Lizard techniques for use with all job types |
Penetrating ATK that damages enemy unit's Jewels [Range: 3, Area: Line (3), Height Range: 2] 1.4 * PATK [125%] Charges : 5
|
Raises ally unit's Max HP for three turns & recovers amount raised [Range: 4, Height Range: 3] Charges : 5
|
Lizard's Blessing |
Support Ability for use with all job types (Learned at Rank 8) |
Move +1 & raises Max HP
|
Units With This Job
Related Jobs
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Daze
- Bind
- DeathSentence
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Stop
- Slow
- Blind
- Poison
- Stun
- Petrify
- ResistBuff
- ResistDebuff
- Rage
- Berserk