Lancer is a variation of the Spearman job.
Lancer Job | |||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Job Mastery Bonus
HP | 8% |
---|---|
PATK | 6% |
DEX | 3% |
AGI | 3% |
CRIT | 1% |
Attack
- Attack (Lancer)
- Penetrating Pierce ATK
- 1.4 * PATK
Abilities
Lance Guard |
---|
Lance Guard techniques for use with this job type only |
Skill Description |
Raises own Pierce ATK for three turns Charges : 5
|
Penetrating Pierce ATK attack to enemy unit [Range: 1, Height Range: 2] (Learned at ability Lv8) 1.4 * PATK [105% - 120%] Charges : 5
|
Pierce ATK (100% Hit) that inflicts Death Sentence to enemy unit [Range: 5, Height Range: 2] (Learned at ability Lv16) 1.4 * PATK [105% - 120%] Charges : 3
|
Pierce ATK (100% Hit) to units within target area [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv20) 1.4 * PATK [110% - 130%] Charges : 2
|
Basic Lance Guard |
Lance Guard techniques for use with all job types |
Casts Quicken on self Charges : 3
|
Pierce ATK to units in area around self [Area: Square (3) around self, Height Range: 2] (Learned at ability Lv7) 1.4 * PATK [105% - 120%] Charges : 4
|
Jump and attack units within the target area [Range: 3, Area: Cross (3), Height Range: 3] (Learned at ability Lv15) 1.4 * PATK [110% - 130%] Charges : 3
Cast Time : 240 |
Divine Arrow-Guard |
Reaction Ability for use with all job types (Learned at Rank 2) |
Greatly raises Missile Evasion Rate until next turn after Dmg is received
|
Battle Continuation |
Support Ability for use with all job types (Learned at Rank 6) |
Increases chance of surviving fatal Dmg
|
Units With This Job
Related Jobs
Spearman, Aqueous Sacred Spearman [Sachiel], Light Sacred Spearman [Laguel], Demonic Spearman, Magical Dark Lance Demon, Overlord Vassal, Shura Demonspear
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk