Ice Princess Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 22% |
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PATK | 3% |
PDEF | 6% |
CRIT | 1% |
Attack
- Attack (GUA)
- 1.4 * PATK
Abilities
Treasure Blade |
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Treasure Blade techniques for use with this job type only |
Skill Description |
Recovers a portion of own HP & greatly raises PDEF/MDEF for two turns & lowers Evasion Rate (Learned at ability Lv2) Charges : 5
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Water Slash ATK to units within target area [Range: 3, Area: Cross (3), Height Range: 2] (Learned at ability Lv7) 1.4 * PATK [110% - 120%] Charges : 3
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Will survive fatal Dmg and stay alive on verge of death only once (Learned at ability Lv16) Charges : 1
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Water Slash ATK on enemy units within area around self that increases in power according to own PDEF & greatly raises Power if the target is inflicted with PDEF Down, Slow, or Silence [Area: Diamond (5), Height Range: 2] (Learned at ability Lv20) 1.5 * PDEF [140% - 160%] Charges : 3
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Basic Treasure Blade |
Treasure Blade techniques for use with all job types |
Water Non-Type ATK that inflicts Stun on enemy units within target area & interrupts skill cast [Range: 1, Area: Lateral (3), Height Range: 2] 1.4 * PATK [80% - 90%] Charges : 5
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Weak Missile ATK with chance of removing Poison/Slow/Blind status [Range: 4, Height Range: 2] 1.4 * PATK [101%] Charges : 10
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Water Slash ATK that lowers PATK of enemy units within target area [Range: 1, Area: Lateral (3), Height Range: 2] (Learned at ability Lv10) 1.4 * PATK [65% - 85%] Charges : 3
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Water Slash ATK that lowers PDEF of enemy units within target area [Range: 1, Area: Lateral (3), Height Range: 2] (Learned at ability Lv20) 1.4 * PATK [65% - 85%] Charges : 3
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Stance of the Ice Swordsman+2 |
Reaction Ability for use with all job types (Learned at Rank 4) |
Chance of defending when receiving Dmg
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Guardian |
Support Ability for use with all job types (Learned at Rank 6) |
Raises PDEF & Max HP
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Units With This Job
Related Jobs
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
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Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk