Hard-Boiled Man is a variation of the Gunner job.
Hard-Boiled Man Job | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Job Mastery Bonus
HP | 26% |
---|---|
PATK | 3% |
DEX | 6% |
AGI | 2% |
CRIT | 1% |
Attack
- Attack (EDGAR_GUN)
- 0.75 * (PATK + DEX)
Abilities
Regal Revolver |
---|
Regal Revolver techniques for use with this job type only |
Skill Description |
Thunder Missile ATK on enemy unit (Strong vs Units Mid-Jump/Strong vs Airborne) & interrupts opponent's JUMP [Range: 5, Height Range: Unlimited] 0.75 * (PATK + DEX) [105% - 125%] Charges : 3
|
Penetrating Missile ATK on units within area & inflicts Daze/Bind [Range: 5, Area: Cross (3), Height Range: Unlimited] (Learned at ability Lv7) 0.75 * (PATK + DEX) [75% - 100%] Charges : 3
|
3-hit Thunder Missile ATK on units within area [Range: 4, Area: Cross (5), Height Range: 2] (Learned at ability Lv14) 0.75 * (PATK + DEX) [125% - 145%] Charges : 5
|
[Unmaxed Enlightenment Gate 5] Thunder Missile ATK on enemy unit (Strong vs Humans) & inflicts Stop & 100% Hit [Range: 5, Height Range: Unlimited] (Learned at ability Lv20) 0.75 * (PATK + DEX) [130% - 150%] Charges : 3
|
[Maxed Enlightenment Gate 5] Thunder Missile ATK on enemy unit (Strong vs Humans) & inflicts Stop & 100% Hit [Range: 6, Height Range: Unlimited] (Learned at ability Lv20) 0.75 * (PATK + DEX) [180%] Charges : 5
|
Basic Regal Revolver |
Regal Revolver techniques for use with all job types |
Thunder Missile ATK on enemy units within area (Strong vs Machines) [Range: 3, Area: Line (3), Height Range: 2] 0.75 * (PATK + DEX) [105% - 125%] Charges : 3
|
Lowers All Stats/Missile Res of enemy unit for three turns [Range: 4, Height Range: Unlimited] (Learned at ability Lv7) Charges : 5
|
Recovers a portion of HP for ally unit & removes all statuses [Range: 5, Height Range: 2] (Learned at ability Lv14) 0.65 * (PATK + DEX) [125% - 135%] Charges : 3
|
Doubles own Missile ATK Power for one turn & raises Range by 2 (Learned at ability Lv20) Charges : 2
|
Sweeper Intuition |
Reaction Ability for use with all job types (Learned at Rank 4) |
High chance of completely evading Missile attacks
|
Natural Marksman |
Support Ability for use with all job types (Learned at Rank 6) |
Raises Missile ATK Power & Range +1
|
Units With This Job
Related Jobs
Gunner, Gunner [Scorpion], Gunner [Hedgehog], Shadow Broker, Gunner, Drifter, Wandering Gunner, Burst Gunner
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- FailCondition
- Heal
- DisableCondition
- CureCondition
Buff Priority
- None
- Initial Jewels
- HP
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk