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Game,ArtiIcon,AF ARMS ALMA 01
Haas Family Gauntlets
Rank
5★
Jobs
Martial Artist Holy Brawler Sandstorm Holy Brawler Wanderer 7 Tactics Master Explosive Master Fullmetal Alchemist Armored Alchemist Raging Fire Rakshasa Don of Little Heaven Spiritbonder Light of Dawn Rakshasa Magic Martial Artist Mad Cupid Pure Water Rakshasa Volatile Fighting Master Engineering Alchemist The Destroyer Fire Sprite Spirit Fighter 7 Tactics Commander Child of the Woods Free Spirited Child The Last Guardian
Requirement
No requirements to equip
Type
Gear
Gear type
Weapon (Gloves)
Source
VCR (Alma's Laughing, but...)
Release dates
  • GL: 2019-07-25
  • JP: 2018-07-19
Item shard
Haas Family Gauntlets Shard
External links
AlchemistCodeDB

Gauntlets that were made for Alma to realize the full extent of her powers. Not only does their magic strengthen her physically, but they are also both sturdy and flexible enough to accommodate Alma's intense movements.

Attributes: MATK Up, PATK Up, DEX Up, all ATK Up for Light units, AGI Up, Enables Master Ability "Alma Charge" when equipped on Alma (Raises own ATK Power & DEF Power & AGI for three turns)

Stats by Rarity

5★
Max Stats
MATK +40

PATK +30

DEX +50

Light +8

AGI +12

Gear Ability
Alma Charge

Gear Abilities

Alma Charge
Raises own ATK Power & DEF Power & AGI for three turns
Alma

Weapon Enlightenment Skills

  • Crumble Fist: After moving, Strike ATK that ignores DEF on enemy unit [Range: 3, Height Range: 2]
    • Crushing Crumble Fist: After moving, Strike ATK that ignores DEF on enemy unit & removes all statuses inflicted on self [Range: 3, Height Range: 2]
      • Godly Crumble Fist: After moving, Strike ATK that ignores DEF on enemy unit & greatly raises Power if self is inflicted with a status & removes all statuses inflicted on self [Range: 4, Height Range: 2]
    • Destructive Crumble Fist: After moving, Strike ATK on enemy unit [Range: 4, Height Range: 2]
    • Rolling Impact: After moving, Strike ATK on units within area around self [Move Area: Diamond (7), Area: Square (3) Height Range: 2]
      • Rolling Trance Impact: After moving, Strike ATK on units within area around self [Move Area: Diamond (7), Area: Diamond (5) Height Range: 2]
  • Shockwave: Strike ATK on units within area [Range: 2, Area: Lateral (3), Height Range: 2]
    • Rolling Impact: After moving, Strike ATK on units within area around self [Move Area: Diamond (7), Area: Square (3) Height Range: 2]
      • Rolling Trance Impact: After moving, Strike ATK on units within area around self [Move Area: Diamond (7), Area: Diamond (5) Height Range: 2]
    • Reversal Impact: Strike ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
    • Impacting Smash: Strike ATK on units within area [Range: 3, Area: Lateral (3), Height Range: 2]
      • Current Impulse: Water Strike ATK on units within target area & lowers all ATK of Fire units for 3 turns. [Range: 3, Area: Rectangle (2x5), Height Range: 2]
      • Brutal - Impulse: Strike ATK on units in area around self (Strong vs Humans) [Range: 3, Area: Rectangle (2x5), Height Range: 2]
    • Mind's Eye Blow: Strike ATK on enemy unit & 100% Hit [Range: 2, Height Range: 2]
      • Mind's Eye Light Dance: Light Strike ATK on target enemy unit (100% hit) & lowers Light Res for 3 turns (Stackable up to 2x) & moves target up to 3 sq forward [Range: 4, Height Range: 2]
  • Impacting Blow: Strike ATK to enemy unit [Range: 1, Height Range: 2]
    • Mind's Eye Blow: Strike ATK on enemy unit & 100% Hit [Range: 2, Height Range: 2]
      • Mind's Eye Light Dance: Light Strike ATK on target enemy unit (100% hit) & lowers Light Res for 3 turns (Stackable up to 2x) & moves target up to 3 sq forward [Range: 4, Height Range: 2]
    • Revenge Impact: Strike ATK to enemy unit that grows more powerful the lower own remaining HP is [Range: 1, Height Range: 2]
      • Envious Dark Palm: Dark Strike ATK on target enemy unit & very strong vs Envy & raises Power if user is a Dark unit [Range: 1, Height Range: 2]
      • Crashing Gust of Greed: Wind Strike ATK on target enemy unit & very Strong vs Greed & raises Power if user is a Wind unit [Range: 1, Height Range: 2]
    • Taunting Counterattack: Penetrating Strike ATK to enemy unit [Range: 1, Height Range: 2]
      • Incurred Wrath: Strike ATK on enemy unit & inflicts Rage (lowers all ATK while inflicted with Rage) & greatly raises own counterattack power for 3 turns [Range: 1, Height Range: 2]
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