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Gunner [Hedgehog] is a variation of the Gunner Gunner job.

Gunner [Hedgehog]
Gunner [Hedgehog]
Job
Move 3 Jump 1
Avoid 0 Initial Jewels 25%
HP 10 Jewels 6
PATK 12 PDEF -5
MATK 0 MDEF -2
DEX 26 AGI 10
CRIT 16 LUCK 4

Job Mastery Bonus

HP28%
DEX5%
AGI2%
CRIT2%
LUCK1%
HP125

Attack

Attack (GUN)
0.65 * (PATK + DEX)

Abilities

Marksman
Marksman techniques for use with this job type only
Skill Description
ActionAbilityIcon Damage Type Physical Attack Type Missile Leg Shot
AbilityJewels16
Missile ATK with chance of inflicting Slow on enemy unit [Range: 5, Height Range: Unlimited] (Learned at ability Lv2)
0.65 * (PATK + DEX) [50% - 75%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile Headshot
AbilityJewels20
Missile ATK with chance of inflicting Bind & Daze on enemy unit [Range: 5, Height Range: Unlimited] (Learned at ability Lv7)
0.65 * (PATK + DEX) [50% - 75%]
Charges : 3
Penetrating Missile ATK on enemy unit (Strong vs Airborne) & lowers target's Evasion Rate/Hit Rate for three turns [Range: 5, Area: Line (5), Height Range: Unlimited] (Learned at ability Lv10)
0.65 * (PATK + DEX) [110% - 120%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile Drop Shot
AbilityJewels20
Missile ATK on enemy unit (Strong vs Units Mid-Jump) & interrupts opponent's JUMP [Range: 5, Height Range: Unlimited] (Learned at ability Lv14)
0.65 * (PATK + DEX) [90% - 110%]
Charges : 5
ActionAbilityIcon Damage Type Physical Attack Type Missile Pinhole Shot
AbilityJewels32
Missile ATK (100% Hit) that inflicts Stop on enemy unit [Range: 5, Height Range: Unlimited] (Learned at ability Lv20)
0.65 * (PATK + DEX) [120% - 130%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile WaterElement Icicle Bullet
AbilityJewels35
[Unmaxed Enlightenment Gate 5]
3-hit Water Missile ATK on enemy unit (Strong vs Fire) [Range: 5, Height Range: Unlimited] (Learned at ability Lv20)
0.65 * (PATK + DEX) [125% - 140%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile WaterElement Freezing Bullet
AbilityJewels35
[Maxed Enlightenment Gate 5]
3-hit Water Missile ATK on enemy unit (Strong vs Fire) & raises Power if target is inflicted with a status [Range: 5, Height Range: Unlimited] (Learned at ability Lv20)
0.65 * (PATK + DEX) [150%]
Charges : 3
Basic Marksman
Marksman techniques for use with all job types
ActionAbilityIcon Damage Type Physical Attack Type Missile Charged Shot
AbilityJewels12
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
0.65 * (PATK + DEX) [125% - 155%]
Charges : 5
Cast Time : 360
Raises own Hit Rate for two turns (Learned at ability Lv10)
Charges : 5
Raises Evasion Rate of self and ally unit for three turns [Range: 5, Area: Cross (3), Height Range: Unlimited] (Learned at ability Lv15)
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile Bullet Shot
AbilityJewels20
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] (Learned at ability Lv20)
0.65 * (PATK + DEX) [120% - 130%]
Charges : 3
Long Shot
Support Ability for use with all job types (Learned at Rank 2)
Range +1
Counter Shot
Reaction Ability for use with all job types (Learned at Rank 4)
After receiving Dmg, chance of performing physical counter [Range: 4, Height Range: Unlimited]
0.65 * (PATK + DEX)
Marksman's Intuition
Support Ability for use with all job types (Learned at Rank 6)
Raises AGI/Missile ATK Power

Units With This Job

Elaine Elaine, Strauss Strauss, Strie Strie, Aswald Aswald, Vivi Vivi, Ignacio Ignacio

Related Jobs

Gunner Gunner, Gunner [Scorpion] Gunner [Scorpion], Shadow Broker Shadow Broker, Gunner Gunner, Drifter Drifter, Hard-Boiled Man Hard-Boiled Man, Wandering Gunner Wandering Gunner, Burst Gunner Burst Gunner

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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