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Guardian of Order is a variation of the Order Saber Order Saber job.

Guardian of Order
Guardian of Order
Job
Source: Guardian of World Order
Move 4 Jump 2
Avoid 0 Initial Jewels 25%
HP 50 Jewels 10
PATK 50 PDEF 50
MATK 30 MDEF 100
DEX 10 AGI 25
CRIT 15 LUCK 20

Job Mastery Bonus

HP26%
PATK6%
PDEF2%
MATK4%
MDEF1%
HP125

Attack

Attack (Lakina)
1.8 * (PATK + MATK)

Abilities

Sealing Magic
Sealing Magic techniques for use with this job type only
Skill Description
Dark Slash ATK on enemy & lowers CT & lowers Dark Res for three turns & raises own Slash ATK Power for three turns (Stackable up to 2x) [Range: 1, Height Range: 2]
1.8 * (PATK + MATK) [135% - 175%]
Charges : 5
ActionAbilityIcon Damage Type Magic Attack Type Slash WindElement Judgment Gale
AbilityJewels28
After moving, Wind Slash Mag ATK on enemy unit & raises own MOVE/JUMP by 1 for three turns [Range: 4, Height Range: 2] (Learned at ability Lv5)
1.8 * (PATK + MATK) [85% - 115%]
Charges : 3
Cover by taking Mag Dmg for ally units in area around self for three turns (Cover Area: Diamond (5), Cover Height Range: 2) & changes "Order Signal" into "Seventh Veil" for two turns & cannot use "Order Code" for two turns after activation [Area: Diamond (5), Height Range: 2] (Learned at ability Lv7)
Charges : 3
Cover by taking Phys Dmg for ally units in area around self for three turns (Cover Area: Diamond (5), Cover Height Range: 2) & changes "Order Code" into "Seventh Shield" for two turns & cannot use "Order Signal" for two turns after activation [Area: Diamond (5), Height Range: 2] (Learned at ability Lv7)
Charges : 3
Water Slash Mag ATK on targets within area & inflicts Bind & raises own All Elemental Res for three turns [Range: 3, Area: Diamond (5), Height Range: 2] (Learned at ability Lv13)
1.8 * (PATK + MATK) [140% - 180%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Slash DarkElement Slayer of Order
AbilityJewels60
[Unmaxed Enlightenment Gate 5]
3-hit Dark Slash ATK on enemy & 100% Hit & Strong vs Light & inflicts Jewel Dmg & Absorbs Healing for three turns before activation [Range: 4, Height Range: 3] (Learned at ability Lv20)
1.8 * (PATK + MATK) [125% - 155%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Slash DarkElement Order Disaster
AbilityJewels38
[Maxed Enlightenment Gate 5]
3-hit Dark Slash ATK on enemy & 100% Hit & Strong vs Light & inflicts Jewel Dmg & Absorbs Healing for three turns before activation [Range: 5, Height Range: 3] (Learned at ability Lv20)
1.8 * (PATK + MATK) [170%]
Charges : 5
Basic Sealing Magic
Sealing Magic techniques for use with all job types
Dark Slash ATK on units within area & interrupts Cast Time & disables all Reactions to this attack [Range: 3, Area: Line (3), Height Range: 2]
1.8 * (PATK + MATK) [80% - 120%]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Slash ThunderElement Impulse Slow
AbilityJewels26
Thunder Slash Mag ATK on enemies in area around self & inflicts Paralysis & lowers Slash/Mag ATK Power for three turns [Area: Diamond (5), Height Range: 2] (Learned at ability Lv7)
1.8 * (PATK + MATK) [130% - 170%]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Slash FireElement Melting Blaze
AbilityJewels30
2-hit Fire Slash Mag ATK on targets within area & lowers Slash/Mag Res [Range: 3, Area: Cross (3), Height Range: 3] (Learned at ability Lv13)
1.8 * (PATK + MATK) [75% - 115%]
Charges : 3
Raises own PATK/MATK/Hit Rate/Magic Res for three turns & will survive fatal Dmg and stay alive on verge of death only once (Learned at ability Lv20)
Charges : 1
Seventh Karma
Support Ability for use with all job types (Learned at Rank 3)
Raises PATK/MATK
Protector's Fate
Reaction Ability for use with all job types (Learned at Rank 5)
Chance of recovering own HP after receiving Dmg & also activated by Skill ATKs
Guardian's Fate
Support Ability for use with all job types (Learned at Rank 8)
Raises Max HP/Slash Res/Mag Res

Units With This Job

Lakina Lakina

Related Jobs

Order Saber Order Saber

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. 7
  2. Damage
  3. FailCondition
  4. Heal
  5. DisableCondition
  6. CureCondition

Buff Priority

  1. MATK
  2. None
  3. Initial Jewels
  4. HP
  5. PATK
  6. Max Jewels

Condition Priority

  1. Petrify
  2. Paralyze
  3. Silence
  4. Bind
  5. Stop
  6. Sleep
  7. Quicken
  8. Delay
  9. Daze
  10. Charm
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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