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Goat Sin
Goat Sin
Job
Move 4 Jump 2
Avoid 0 Initial Jewels 50%
HP 40 Jewels 30
PATK -15 PDEF 5
MATK 40 MDEF 15
DEX 5 AGI 8
CRIT -15 LUCK 10

Job Mastery Bonus

HP20%
MATK6%
MDEF2%
DEX6%
AGI2%

Attack

Attack (Gowther)
0.85 * (MATK + DEX)

Abilities

Psychic Grasp
Psychic Grasp techniques for use with this job type only
Skill Description
Inflicts powerful Blind on enemy units within area around self [Area: Square (7), Height Range: Unlimited]
Charges : 3
    Blackout Arrow
30
Light Mag Missile ATK on all enemy units & inflicts Stop if target is inflicted with Blind [Area: Whole Map, Height Range: Unlimited] (Learned at ability Lv7)
0.85 * (MATK + DEX) [10% - 15%]
Charges : 2
Light Missile Mag ATK on enemy & inflicts Daze/Bind & greatly increases in Power if target is inflicted with a status [Range: 2, Height Range: 2] (Learned at ability Lv13)
0.85 * (MATK + DEX) [155% - 180%]
Charges : 5
 Hijack
36
Inflicts Charm on enemies within area [Range: 5, Area: Cross (3), Height Range: 2] (Learned at ability Lv17)
Charges : 3
Light Mag Missile ATK on units within area & chance of inflicting Paralyze [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv20)
0.85 * (MATK + DEX) [140% - 160%]
Charges : 3
Basic Psychic Grasp
Psychic Grasp techniques for use with all job types
 Jack
24
Inflicts Stun on enemy units within area for two turns [Range: 3, Area: Cross (3), Height Range: 2]
Charges : 3
Raises ally unit's PATK/MATK for three turns [Range: 4, Height Range: 2] (Learned at ability Lv14)
Charges : 3
Raises ally's CT by 50 [Range: 5, Height Range: 3] (Learned at ability Lv20)
Charges : 5
Puppet Soul
Support Ability for use with all job types (Learned at Rank 3)
Raises Max Jewels/all Status Res
Invasion
Reaction Ability for use with all job types (Learned at Rank 5)
Preemptively lowers target's Hit Rate when receiving an attack (Stackable to 3x) (also activated by Skill ATKs) [Range: 3, Height Range: 2]

Units With This Job

Gowther Gowther

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Support
  4. Heal
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. HP
  5. Max Jewels

Condition Priority

  1. Daze
  2. Blind
  3. Stop
  4. Stun
  5. Charm
  6. Paralyze
  7. Sleep
  8. Quicken
  9. Delay
  10. Silence
  11. Bind
  12. Slow
  13. Blind
  14. Poison
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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