Fullmetal Alchemist Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 16% |
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PATK | 6% |
PDEF | 2% |
DEX | 4% |
Attack
- Attack (Ed)
- Strike
- 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)
Abilities
Transmutation |
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Transmutation techniques for use with this job type only |
Skill Description |
Penetrates and inflicts Paralyze on target [Range: 2, Area: Line (2), Height Range: 2] Charges : 5
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Transmutes a Block in the selected target area & raises own MOVE by 1 for three turns (The block disappears after a set time) [Range: 1, Height Range: 1] (Learned at ability Lv7) Charges : 3
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Missile ATK to enemy unit [Range: 5, Height Range: 2] (Learned at ability Lv14) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [130% - 170%] Charges : 3
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Non-Type ATK (Strong vs Undead) that inflicts Bind on units within target area [Range: 3, Area: Line (3), Height Range: 2] (Learned at ability Lv20) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [180% - 260%] Charges : 3
Cast Time : 500 |
Basic Transmutation |
Transmutation techniques for use with all job types |
2-hit Slash ATK to enemy unit with chance of critical [Range: 1, Height Range: 2] 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [110% - 140%] Charges : 3
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Inflicts Daze on enemy unit [Range: 3, Height Range: 2] (Learned at ability Lv10) Charges : 3
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Strike ATK to enemy unit & raises own PDEF for three turns [Range: 3, Area: Diamond, Height Range: 4] (Learned at ability Lv20) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [50% - 75%] Charges : 3
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Shorty?! |
Support Ability for use with all job types (Learned at Rank 3) |
Raises AGI
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Fullmetal Counter |
Reaction Ability for use with all job types (Learned at Rank 5) |
After receiving Dmg, performs counter [Range: 4, Height Range: 2]
0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [70% - 100%] |
Fullmetal Armor |
Support Ability for use with all job types (Learned at Rank 8) |
Raises Max HP/Debuff Res
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Units With This Job
Related Jobs
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- FailCondition
- Heal
- DisableCondition
- CureCondition
Buff Priority
- None
- Initial Jewels
- HP
- PATK
- Max Jewels
Condition Priority
- Daze
- Stop
- Petrify
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk