Fierce Wolf Undertaker is a variation of the Magic Meister job.
Fierce Wolf Undertaker Job | |||||||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 28% |
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MATK | 8% |
MDEF | 3% |
DEX | 4% |
AGI | 4% |
HP | 150 |
Attack
- Attack (Magic Meister)
- Normal ATK
- 0.75 * (MATK + DEX)
Abilities
Magic Bullet |
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Magic Bullet techniques for use with this job type only |
Skill Description |
Grants Quicken to self (While Quickened, raises Jewel Auto Charge for each enemy defeated since quest start, up to 10 enemies & not stackable) & grants Auto Heal for 5 turns Charges : 3
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Places a Damage Grid within target area (Grid disappears after being activated once, or after a set time) [Range: 4, Area: Cross (3), Height Range: 3] (Learned at ability Lv5) Charges : 2
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Fire Missile ATK on enemies within area around self & Strong vs Machines & deals Jewel Dmg & moves target 3sq back [Area: Special (Square Cross 2), Height Range: 2] (Learned at ability Lv10) 0.75 * (MATK + DEX) [125% - 160%] Charges : 3
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Fire Missile ATK on enemy & Strong vs Airborne & negates Reactions to this ATK & lowers Reaction Rate, MOVE for 1 turn [Range: 5 (Extendable), Height Range: 3] (Learned at ability Lv12) 0.75 * (MATK + DEX) [120% - 140%] Charges : 3
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Fire Missile ATK on targets within area & negates CT Up, Quicken, and Status effects used by damaged targets for 3 turns [Range: 4 (Extendable), Area: Diamond (5), Height Range: 2] (Learned at ability Lv15) 0.75 * (MATK + DEX) [115% - 130%] Charges : 3
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4-hit Fire Missile ATK on enemy & Absorbs part of Dmg inflicted [Range: 4 (Extendable), Height Range: 3] (Learned at ability Lv20) 0.75 * (MATK + DEX) [130% - 170%] Charges : 3
Cast Time : 320 |
Basic Magic Bullet |
Magic Bullet techniques for use with all job types |
Places a Buff Grid within target area that raises Mag Res & Buff Grid disappears after a time [Range: 4, Area: Cross (3), Height Range: 3] Charges : 3
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Doubles own MATK & DEX for 1 turn (Learned at ability Lv7) Charges : 3
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Greatly lowers PATK, DEX of enemies within area for 1 turn [Range: 4 (Extendable), Area: Cross (3), Height Range: 3] (Learned at ability Lv14) Charges : 3
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Missile ATK on enemy & Strong vs Airborne & interrupts casting & interrupts Jump & inflicts Stun for 1 turn (Range: 3 (Extendable), Height Range: Unlimited] (Learned at ability Lv20) 0.75 * (MATK + DEX) [115% - 130%] Charges : 2
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Physical Charge |
Support Ability for use with all job types (Learned at Rank 3) |
Raises own Max HP/Dark Res
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Pain Control |
Reaction Ability for use with all job types (Learned at Rank 5) |
Chance of reducing portion of Phys Dmg
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Clever Charge |
Support Ability for use with all job types (Learned at Rank 8) |
Raises own MATK/DEX/AGI when defeating enemy unit (Stackable)
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Resistance Line |
Support Ability for use with all job types (Learned at Rank 10) |
Raises DEX & Range +2 & MOVE -2 & changes "Burst Caliente" into "Fang Caliente"
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Units With This Job
Related Jobs
Magic Meister, Magic Meister [Symphony], Magic Meister [Serenade], Magic Meister [Requiem], Thunderous Bullet Forger
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- FailCondition
- Damage
- DisableCondition
- Heal
- CureCondition
Buff Priority
- Initial Jewels
- None
- PATK
- HP
- Max Jewels
Condition Priority
- Quicken
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Petrify
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk