This holy blade is passed down among the Lord Commanders, the most elite members of the Holy Guard Knights. When swung by one who possesses unwavering justice it boasts truly incredible power. It will never permit its wielder to stray from the path of righteousness.
Attributes: PATK Up, MDEF Up, Jewels Obtained Up, Chance of PATK Up, unlocks Master Ability "Rising Sun" when equipped on Zain (Light Slash ATK to units in area around self & casts Quicken on self [Area: Diamond (5), Height Range: 2]), unlocks Master Ability "Eternal Glow" when equipped on Kanon (Light Slash ATK to units within target area & raises own All Elements Res for three turns [Range: 4, Area: Diamond (5), Height Range: 3])
Stats by Rarity
5★ |
---|
Max Stats |
PATK +30
MDEF +30 Jewels Obtained +5 |
Attack Skill |
Chance of PATK Up |
Gear Ability |
Rising Sun
Eternal Glow Breeze of Pride |
4★ |
---|
Max Stats |
PATK +9
MDEF +9 Jewels Obtained +1 |
Attack Skill |
Chance of PATK Up |
Gear Ability |
Rising Sun
Eternal Glow Breeze of Pride |
3★ |
---|
Max Stats |
PATK +8
MDEF +8 Jewels Obtained +1 |
Attack Skill |
Chance of PATK Up |
Gear Ability |
Rising Sun
Eternal Glow Breeze of Pride |
Gear Abilities
Rising Sun |
---|
Light Slash ATK to units in area around self & casts Quicken on self [Area: Diamond (5), Height Range: 2] |
Eternal Glow |
---|
Light Slash ATK to units within target area & raises own All Elemental Res for three turns [Range: 4, Area: Diamond (5), Height Range: 3] |
Breeze of Pride |
---|
Raises own PATK/MATK/AGI when appearing on map |
Weapon Enlightenment Skills
- Solo Blade: Slash ATK on enemy unit that lowers PATK for three turns [Range: 2, Height Range: 2]
- Dancing Blade: After moving, Slash ATK on enemy unit & Jewel Dmg [Range: 4, Height Range: 2]
- Blade Waltz: After moving, Slash ATK on enemy unit & absorbs Jewels [Range: 4, Height Range: 2]
- Flame Sword: Fire Mag Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
- Melting Blade: Fire Mag Slash ATK on enemy units within area & lowers PATK for three turns & lowers all ATK of targeted Wind units for three turns (Can only be used by the jobs Magic Swordsman [Efreet]/Free-Spirited Rogue) [Range: 3, Area: Lateral (3), Height Range: 2]
- Wind Sword: Wind Mag Slash ATK on enemy unit & lowers PATK for three turns [Range: 3, Height Range: 2]
- Storm Blade: Wind Mag Slash ATK on enemy unit & lowers PATK for three turns & lowers all ATK of targeted Thunder unit for three turns (Can only be used by the job Magic Swordsman [Sylphide]) [Range: 5, Height Range: 2]
- Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
- Blade of Perpetual Night: Dark Slash ATK on units within area & lowers PATK for three turns & raises Power if user is a Dark unit [Range: 3, Area: Cross (3), Height Range: 2]
- Ultimate Execution: Dark Slash ATK on enemy unit & greatly lowers probability of activating Reactions for three turns & disables all Reactions to this attack [Range: 4, Height Range: 2]
- Dancing Blade: After moving, Slash ATK on enemy unit & Jewel Dmg [Range: 4, Height Range: 2]
- Cross Slash: Slash ATK on units within area [Range: 2, Area: Cross (3), Height Range: 2]
- Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
- Blade of Perpetual Night: Dark Slash ATK on units within area & lowers PATK for three turns & raises Power if user is a Dark unit [Range: 3, Area: Cross (3), Height Range: 2]
- Ultimate Execution: Dark Slash ATK on enemy unit & greatly lowers probability of activating Reactions for three turns & disables all Reactions to this attack [Range: 4, Height Range: 2]
- Water Sword: Water Mag Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Aqua Blade: Water Mag Slash ATK on units within area & lowers all ATK of targeted Fire units (Can only be used by the job Magic Swordsman [Fenrir]) [Range: 3, Area: Cross (3), Height Range: 2]
- Cross Sweep: Slash ATK on units within area that increases in Power according to own PDEF [Range: 3, Area: Cross (3), Height Range: 2]
- Wall of Blades: Slash ATK on units within area that increases in Power according to own PDEF [Range: 3, Area: Cross (3), Height Range: 2]
- Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Greed End: Light Slash ATK on units within area (Strong vs Greed) & raises Power if used by Kanon/Zain [Range: 4, Area: Cross (3), Height Range: 2]
- Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
- Smash: Slash ATK on enemy unit [Range: 2, Height Range: 2]
- Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Greed End: Light Slash ATK on units within area (Strong vs Greed) & raises Power if used by Kanon/Zain [Range: 4, Area: Cross (3), Height Range: 2]
- Tri-Blaze: 3-hit Fire Slash ATK on enemy unit [Range: 2, Height Range: 2]
- Flame Rend of Envy: 4-hit Fire Slash ATK on enemy unit (Strong vs Envy) & raises Power if user is a Fire unit [Range: 3, Height Range: 2]
- Plasma Sword: Thunder Mag Slash ATK on enemy unit [Range: 3, Height Range: 2]
- Lightning Blade: 2-hit Thunder Mag Slash ATK on enemy unit & lowers all ATK of targeted Water unit (Can only be used by the job Magic Swordsman [Ixion]) [Range: 4, Height Range: 2]
- Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]