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Game,ArtiIcon,AF ARMS GLV 01
Crimson Cestus
Rank
4★ – 5★
Jobs
Martial Artist Holy Brawler Sandstorm Holy Brawler Wanderer 7 Tactics Master Explosive Master Fullmetal Alchemist Armored Alchemist Raging Fire Rakshasa Don of Little Heaven Spiritbonder Light of Dawn Rakshasa Magic Martial Artist Mad Cupid Pure Water Rakshasa Volatile Fighting Master Engineering Alchemist The Destroyer Fire Sprite Spirit Fighter 伝説の狼 孤高の紫炎 不知火流忍術継承者 アイシクル・ドール 7 Tactics Commander Knockout Grappler Sand Blazer The Last Guardian Child of the Woods Free Spirited Child
Requirement
No requirements to equip
Type
Gear
Gear type
Weapon (Gloves)
Source
Summon
Release dates
  • GL: 2018-01-11
  • JP: 2016-07-01
Item shard
Crimson Cestus Shard
External links
AlchemistCodeDB

This cestus was used by a great hero who once wandered the land, fighting with only his fists. It is much lighter than other similar weapons, and allows for swift and agile attacks. Occasionally it will channel the spirit of its former owner, boosting the wearer's physical agility and its own destructive power.

Attributes: PATK Up, DEX Up, AGI Up, Chance of PATK Up

Stats by Rarity

5★
Max Stats
PATK +35

DEX +25

AGI +5

Attack Skill
Crimson Cestus 4-5★: PATK +15-35, DEX +10-25, AGI +1-5, Chance of PATK +30% (10-20%)
4★
Max Stats
PATK +31

DEX +22

AGI +4

Attack Skill
Crimson Cestus 4-5★: PATK +15-35, DEX +10-25, AGI +1-5, Chance of PATK +30% (10-20%)


Weapon Enlightenment Skills

  • Crumble Fist: After moving, Strike ATK that ignores DEF on enemy unit [Range: 3, Height Range: 2]
    • Crushing Crumble Fist: After moving, Strike ATK that ignores DEF on enemy unit & removes all statuses inflicted on self [Range: 3, Height Range: 2]
      • Godly Crumble Fist: After moving, Strike ATK that ignores DEF on enemy unit & greatly raises Power if self is inflicted with a status & removes all statuses inflicted on self [Range: 4, Height Range: 2]
    • Destructive Crumble Fist: After moving, Strike ATK on enemy unit [Range: 4, Height Range: 2]
    • Rolling Impact: After moving, Strike ATK on units within area around self [Move Area: Diamond (7), Area: Square (3) Height Range: 2]
      • Rolling Trance Impact: After moving, Strike ATK on units within area around self [Move Area: Diamond (7), Area: Diamond (5) Height Range: 2]
  • Shockwave: Strike ATK on units within area [Range: 2, Area: Lateral (3), Height Range: 2]
    • Rolling Impact: After moving, Strike ATK on units within area around self [Move Area: Diamond (7), Area: Square (3) Height Range: 2]
      • Rolling Trance Impact: After moving, Strike ATK on units within area around self [Move Area: Diamond (7), Area: Diamond (5) Height Range: 2]
    • Reversal Impact: Strike ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
    • Impacting Smash: Strike ATK on units within area [Range: 3, Area: Lateral (3), Height Range: 2]
      • Current Impulse: Water Strike ATK on units within target area & lowers all ATK of Fire units for 3 turns. [Range: 3, Area: Rectangle (2x5), Height Range: 2]
      • Brutal - Impulse: Strike ATK on units in area around self (Strong vs Humans) [Range: 3, Area: Rectangle (2x5), Height Range: 2]
    • Mind's Eye Blow: Strike ATK on enemy unit & 100% Hit [Range: 2, Height Range: 2]
      • Mind's Eye Impact: Strike ATK on enemy unit (100% hit) & lowers Strike Res for three turns before activation [Range: 3, Height Range: 2]
  • Impacting Blow: Strike ATK to enemy unit [Range: 1, Height Range: 2]
    • Mind's Eye Blow: Strike ATK on enemy unit & 100% Hit [Range: 2, Height Range: 2]
      • Mind's Eye Impact: Strike ATK on enemy unit (100% hit) & lowers Strike Res for three turns before activation [Range: 3, Height Range: 2]
    • Revenge Impact: Strike ATK to enemy unit that grows more powerful the lower own remaining HP is [Range: 1, Height Range: 2]
      • Envious Dark Palm: Dark Strike ATK on target enemy unit & very strong vs Envy & raises Power if user is a Dark unit [Range: 1, Height Range: 2]
      • Crashing Gust of Greed: Wind Strike ATK on target enemy unit & very Strong vs Greed & raises Power if user is a Wind unit [Range: 1, Height Range: 2]
    • Taunting Counterattack: Penetrating Strike ATK to enemy unit [Range: 1, Height Range: 2]
      • Incurred Wrath: Strike ATK on enemy unit & inflicts Rage (lowers all ATK while inflicted with Rage) & greatly raises own counterattack power for 3 turns [Range: 1, Height Range: 2]
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