Continental Observer is a variation of the Sage job.
Continental Observer Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 24% |
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MATK | 6% |
MDEF | 2% |
AGI | 2% |
LUCK | 3% |
Attack
- ATK Skill
- Magic
- 1.5 * MATK
Abilities
Perception |
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Perception techniques for use with this job type only |
Skill Description |
Wind Strike ATK to enemy unit & raises own PDEF for three turns [Range: 1, Height Range: 2] 1.8 * (PATK + MATK) [90% - 105%] Charges : 5
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Consumes own HP and performs Water Missile ATK to enemy unit [Range: 4, Height Range: 2] (Learned at ability Lv7) 1.5 * MATK [110% - 125%] Charges : 3
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Light Jump ATK to all enemy units [Area: Whole Map, Height Range: Unlimited] (Learned at ability Lv14) 1.5 * MATK [25% - 30%] Charges : 2
Cast Time : 200 |
[Unmaxed Enlightenment Gate 5] Dark Mag ATK to units within target area that lowers Hit Rate [Range: 4, Area: Cross (3), Height Range: 2] (Learned at ability Lv20) 1.5 * MATK [115% - 145%] Charges : 2
Cast Time : 260 |
[Maxed Enlightenment Gate 5] Dark Mag ATK on units within area & greatly lowers Hit Rate for three turns [Range: 4, Area: Cross (3), Height Range: 2] (Learned at ability Lv20) 1.5 * MATK [145%] Charges : 5
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Basic Perception |
Perception techniques for use with all job types |
Fire Slash ATK to enemy unit [Range: 1, Height Range: 2] 1.8 * (PATK + MATK) [115% - 135%] Charges : 3
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Penetrating Thunder Pierce ATK to enemy unit [Range: 2, Height Range: 2] (Learned at ability Lv20) 1.8 * (PATK + MATK) [110% - 130%] Charges : 3
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Gimme the Sweets! |
Reaction Ability for use with all job types (Learned at Rank 4) |
After receiving Dmg, chance of performing counter [Range: 4, Height Range: 2]
1.5 * MATK [70% - 75%] |
Units With This Job
Related Jobs
Sage, Luminous Immortal, Sage [Monolith], Sage [Obelisk], Sage [Carnac], Sage [Pandora], Sage [Rozetta], Alchemia Scholar, Nightmare Witch, Night Agent, Abyss Gazer, Sage [Carnac], Sage [Rozetta], Desert Lily
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- FailCondition
- Support
- Heal
- DisableCondition
- CureCondition
Buff Priority
- None
- Initial Jewels
- HP
- HP
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk