| Colorful Lancer Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
| HP | 28% |
|---|---|
| PATK | 6% |
| AGI | 2% |
| CRIT | 4% |
Attack
- Attack (Kalmia)
- 1.5 * PATK
Abilities
| Colorful Lancing |
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| Colorful Lancing techniques for use with this job type only |
| Skill Description |
Greatly consumes own HP to permanently force Disable Heal on self (While inflicted, raises Jewel Auto Charge; Stackable) Charges : 2
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Water Pierce ATK on targets within area & lowers CT [Range: 4, Area: Cross (3), Height Range: 2] (Learned at ability Lv7) 1.5 * PATK [120% - 140%] Charges : 3
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Water Pierce ATK on enemy after moving & greatly raises own Pierce ATK Power for 3 turns [Range: 5, Height Range: 2] (Learned at ability Lv14) 1.5 * PATK [130% - 155%] Charges : 3
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[Unmaxed Enlightenment Gate 5] Water Pierce ATK on enemy & if HP is 30% or less, activates "'Supreme Lance' Kaeru Lamaris" as a follow-up [Range: 1, Height Range: 2] (Learned at ability Lv20) 1.5 * PATK [210%] Charges : 3
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[Maxed Enlightenment Gate 5] Water Pierce ATK on enemy & 100% Hit & if HP is 30% or less, activates "'Supreme Lance' Kaeru Lamaris" as a follow-up [Range: 1, Height Range: 2] (Learned at ability Lv20) 1.5 * PATK [210%] Charges : 5
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| Basic Colorful Lancing |
| Colorful Lancing techniques for use with all job types |
Water Pierce ATK on enemy & inflicts Daze [Range: 3, Height Range: 2] 1.5 * PATK [120% - 140%] Charges : 3
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Raises own CT & removes Statuses & grants powerful Auto Heal effect for 1 turn (Learned at ability Lv10) Charges : 2
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Raises own Slash Res, Strike Res, Pierce Res & MOVE +2 (Learned at ability Lv20) Charges : 3
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| Colorful Cover "Argentum" |
| Reaction Ability for use with all job types (Learned at Rank 2) |
When taking Phys Dmg from an attack, preemptively raises a Shield for 1 turn that negates a total of 2,500 Dmg for self & also activated by Skill ATKs (Activates when HP is 30% or less)
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| Spear of Vengeance |
| Support Ability for use with all job types (Learned at Rank 4) |
Greatly raises PATK & raises Initial Jewels & lowers PDEF, MDEF
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Units With This Job
Related Jobs
Equipment
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| Level 11 |
AI Priority
Skill Priority
- Damage
- Support
- Heal
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- HP
- PATK
- Max Jewels
Condition Priority
- Daze
- DisableHeal