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Charming Mage is a variation of the Diviner Diviner job.

Charming Mage
Charming Mage
Job
Source: A Bond More Enduring Than Starlight
Move 3 Jump 2
Avoid 0 Initial Jewels 75%
HP 0 Jewels 8
PATK -25 PDEF 10
MATK 0 MDEF 20
DEX 15 AGI 10
CRIT 5 LUCK 12

Job Mastery Bonus

HP20%
MATK6%
MDEF4%
AGI2%
LUCK2%

Attack

ATK Skills (Diviner)
Magic
1.4 * (MATK + LUCK)

Abilities

Weather Technique
Weather arts for use with this job type only
Skill Description
Raises Max HP of ally units in target area [Range: 3, Area: Cross (3), Height Range: 2]
Charges : 5
Cast Time : 360
Recovers a portion of HP of ally units in area around self and casts Auto Heal for three turns [Area: Diamond (5), Height Range: 3] (Learned at ability Lv5)
Charges : 3
Cast Time : 500
Raises ally unit's CT by 100 [Range: 3, Height Range: 1] (Learned at ability Lv10)
Charges : 3
Cast Time : 300
ActionAbilityIcon Damage Type Magic Attack Type Magic FireElement Roaring Flames
AbilityJewels50
[Unmaxed Enlightenment Gate 5]
Fire Mag attack on units within area & power is based on user and target's LUCK [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv15)
1 * (LUCK * 2 - Enemy's LUCK) [180% - 205%]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Magic FireElement Roaring Inferno
AbilityJewels50
[Maxed Enlightenment Gate 5]
Fire Mag ATK on enemy units within area (Strong vs Wind) & raises Power if target is inflicted with a status & Power is based on user and target's LUCK [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv15)
1 * (LUCK * 2 - Enemy's LUCK) [230%]
Charges : 5
ActionAbilityIcon Damage Type Magic Attack Type Magic WaterElement Rain Snail
AbilityJewels50
Water Mag ATK with chance of inflicting Slow on all enemy units [Area: Whole Map, Height Range: Unlimited] (Learned at ability Lv20)
1.4 * (MATK + LUCK) [12% - 18%]
Charges : 2
Basic Weather Technique
Weather arts for use with all job types
Wind Mag ATK on enemy unit with Dmg based on how low own HP is [Range: 4, Height Range: 2]
1 * (Max HP - Current HP) [140% - 160%]
Charges : 6
ActionAbilityIcon Damage Type Magic Attack Type Magic FireElement Tephra Warning
AbilityJewels35
Fire Mag ATK on enemy units within area around self (Very Strong vs Plants) & lowers Fire Res for five turns (Stackable up to 3x) & Power is based on user and target's LUCK [Area: Diamond (5), Height Range: 2] (Learned at ability Lv7)
1 * (LUCK * 2 - Enemy's LUCK) [150% - 170%]
Charges : 4
Raises Poison inflicted by an ally unit by 100 for one turn [Range: 3, Height Range: 1] (Learned at ability Lv15)
Charges : 2
Lowers Hit Rate/Evasion Rate/COMBO Area for all enemy units for three turns [Area: Whole Map, Height Range: Unlimited] (Learned at ability Lv20)
Charges : 1
Iris Bridge
Support Ability for use with all job types (Learned at Rank 2)
Raises LUCK/Power of attacks of all elements
Mirage
Reaction Ability for use with all job types (Learned at Rank 4)
Chance of performing a preemptive strike that lowers attacker's PATK/MATK when being attacked [Range: 1, Height Range: 2]
Clear-Air Turbulence
Support Ability for use with all job types (Learned at Rank 6)
Greatly raises Max HP & greatly lowers PATK/MATK

Units With This Job

Emma Emma

Related Jobs

Diviner Diviner, Solar-Ecliptic Diviner Solar-Ecliptic Diviner, Cumulonimbus Diviner Cumulonimbus Diviner, Cumulus Diviner Cumulus Diviner

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Support
  2. Damage
  3. Heal
  4. FailCondition
  5. DisableCondition
  6. CureCondition

Buff Priority

Self Buffs only

  1. HP
  2. None
  3. HP
  4. Initial Jewels
  5. PATK
  6. Max Jewels

Condition Priority

  1. Charm
  2. Quicken
  3. Petrify
  4. Stop
  5. Daze
  6. AutoHeal
  7. Paralyze
  8. Sleep
  9. Delay
  10. Silence
  11. Bind
  12. Slow
  13. DeathSentence
  14. Blind
  15. Poison
  16. Stun
  17. ResistBuff
  18. ResistDebuff
  19. Rage
  20. Berserk
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