Charming Mage is a variation of the Diviner job.
Charming Mage Job | |||||||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 20% |
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MATK | 6% |
MDEF | 4% |
AGI | 2% |
LUCK | 2% |
Attack
- ATK Skills (Diviner)
- Magic
- 1.4 * (MATK + LUCK)
Abilities
Weather Technique |
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Weather arts for use with this job type only |
Skill Description |
Raises Max HP of ally units in target area [Range: 3, Area: Cross (3), Height Range: 2] Charges : 5
Cast Time : 360 |
Recovers a portion of HP of ally units in area around self and casts Auto Heal for three turns [Area: Diamond (5), Height Range: 3] (Learned at ability Lv5) Charges : 3
Cast Time : 500 |
Raises ally unit's CT by 100 [Range: 3, Height Range: 1] (Learned at ability Lv10) Charges : 3
Cast Time : 300 |
[Unmaxed Enlightenment Gate 5] Fire Mag attack on units within area & power is based on user and target's LUCK [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv15) 1 * (LUCK * 2 - Enemy's LUCK) [180% - 205%] Charges : 3
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[Maxed Enlightenment Gate 5] Fire Mag ATK on enemy units within area (Strong vs Wind) & raises Power if target is inflicted with a status & Power is based on user and target's LUCK [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv15) 1 * (LUCK * 2 - Enemy's LUCK) [230%] Charges : 5
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Water Mag ATK with chance of inflicting Slow on all enemy units [Area: Whole Map, Height Range: Unlimited] (Learned at ability Lv20) 1.4 * (MATK + LUCK) [12% - 18%] Charges : 2
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Basic Weather Technique |
Weather arts for use with all job types |
Wind Mag ATK on enemy unit with Dmg based on how low own HP is [Range: 4, Height Range: 2] 1 * (Max HP - Current HP) [140% - 160%] Charges : 6
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Fire Mag ATK on enemy units within area around self (Very Strong vs Plants) & lowers Fire Res for five turns (Stackable up to 3x) & Power is based on user and target's LUCK [Area: Diamond (5), Height Range: 2] (Learned at ability Lv7) 1 * (LUCK * 2 - Enemy's LUCK) [150% - 170%] Charges : 4
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Raises Poison inflicted by an ally unit by 100 for one turn [Range: 3, Height Range: 1] (Learned at ability Lv15) Charges : 2
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Lowers Hit Rate/Evasion Rate/COMBO Area for all enemy units for three turns [Area: Whole Map, Height Range: Unlimited] (Learned at ability Lv20) Charges : 1
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Iris Bridge |
Support Ability for use with all job types (Learned at Rank 2) |
Raises LUCK/Power of attacks of all elements
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Mirage |
Reaction Ability for use with all job types (Learned at Rank 4) |
Chance of performing a preemptive strike that lowers attacker's PATK/MATK when being attacked [Range: 1, Height Range: 2]
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Clear-Air Turbulence |
Support Ability for use with all job types (Learned at Rank 6) |
Greatly raises Max HP & greatly lowers PATK/MATK
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Units With This Job
Related Jobs
Diviner, Solar-Ecliptic Diviner, Cumulonimbus Diviner, Cumulus Diviner
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Support
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
Self Buffs only
- HP
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Charm
- Quicken
- Petrify
- Stop
- Daze
- AutoHeal
- Paralyze
- Sleep
- Delay
- Silence
- Bind
- Slow
- DeathSentence
- Blind
- Poison
- Stun
- ResistBuff
- ResistDebuff
- Rage
- Berserk