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Burst Machinery is a variation of the Machinist Machinist job.

Burst Machinery
Burst Machinery
Job
Source: Troubleshooting on the Shore
Move 3 Jump 2
Avoid 0 Initial Jewels 25%
HP 40 Jewels 10
PATK 35 PDEF 15
MATK 4 MDEF -5
DEX 37 AGI 5
CRIT 12 LUCK 10

Job Mastery Bonus

HP28%
PATK2%
PDEF4%
DEX5%
AGI3%
HP150

Attack

Attack (LNC)
0.8 * (PATK + DEX)

Abilities

Gunnery
Gunnery techniques for use with this job type only
Skill Description
Raises ally unit's MOVE by 2 for three turns [Range: 2, Height Range: 1] (Learned at ability Lv2)
Charges : 3
Raises ally unit's JUMP by 2 for three turns [Range: 2, Height Range: 1] (Learned at ability Lv6)
Charges : 3
Chance of inflicting powerful Blind & Paralyze on units within area [Range: 4, Area: Cross (3), Height Range: 2] (Learned at ability Lv10)
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile DarkElement Quintet Bomb
AbilityJewels36
5-hit Dark Missile ATK on units within area & lowers Evasion Rate for three turns [Range: 4, Area: Square (3), Height Range: 2] (Learned at ability Lv13)
0.8 * (PATK + DEX) [120% - 150%]
Charges : 3
Dark Missile ATK on units within area & raises Power if target is inflicted with a status [Range: 4, Area: Diamond (5), Height Range: Unlimited] (Learned at ability Lv15)
0.8 * (PATK + DEX) [115% - 125%]
Charges : 3
[Unmaxed Enlightenment Gate 5]
Interrupts the Cast Time of target units within area & dispels CT Up for three turns [Range: 6, Area: Diamond (5), Height Range: Unlimited] (Learned at ability Lv18)
Charges : 3
[Maxed Enlightenment Gate 5]
Interrupts the Cast Time of target units within area & dispels CT Up for three turns [Range: 6, Area: Diamond (5), Height Range: Unlimited] (Learned at ability Lv18)
Charges : 3
[Unmaxed Enlightenment Gate 5]
Penetrating Dark Missile ATK that ignores shields and DEF & Strong vs Machines & "Dark Wasp" is activated if the target is defeated with this skill [Range: 4, Height Range: Unlimited] (Learned at ability Lv20)
0.8 * (PATK + DEX) [155% - 180%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile DarkElement Lucifer Bomb
AbilityJewels36
[Maxed Enlightenment Gate 5]
Penetrating Dark Missile ATK that ignores shields and DEF & Strong vs Machines & "Dark Hornet" is activated if the target is defeated with this skill [Range: 6, Height Range: Unlimited] (Learned at ability Lv20)
0.8 * (PATK + DEX) [200%]
Charges : 3
Basic Gunnery
Gunnery techniques for use with all job types
ActionAbilityIcon Damage Type Physical Attack Type Missile DarkElement Black Flare
AbilityJewels16
Dark Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
0.8 * (PATK + DEX) [125% - 150%]
Charges : 5
Greatly raises own DEX/Hit Rate until three attacks are performed (Learned at ability Lv7)
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Strike DarkElement Full Swing
AbilityJewels0
Dark Strike ATK on enemy unit & 100% Hit & 8 sq Knockback [Range: 1, Height Range: 2] (Learned at ability Lv13)
0.8 * (PATK + DEX) [100%]
Charges : 5
ActionAbilityIcon Damage Type Physical Attack Type Missile FireElement Melting Bomb
AbilityJewels22
Fire Missile ATK on units within area & lowers targets' AGI & removes Quicken [Range: 4, Area: Cross (3), Height Range: 2] (Learned at ability Lv20)
0.8 * (PATK + DEX) [105% - 110%]
Charges : 3
Aim Assist
Support Ability for use with all job types (Learned at Rank 2)
Greatly raises DEX & raises Hit Rate
Reactive Armor
Reaction Ability for use with all job types (Learned at Rank 4)
Change of reducing portion of Dmg when receiving Dmg
Booster+2
Support Ability for use with all job types (Learned at Rank 6)
Raises AGI

Units With This Job

Albea Albea

Related Jobs

Machinist Machinist, Machinist Partisan Machinist Partisan, Crafter Crafter, Machinist Oleaga Machinist Oleaga, Machinist Diana Machinist Diana, Silver-Haired Sniper Silver-Haired Sniper, Steel-Limbed Gunner Steel-Limbed Gunner, Cannon Maniac Cannon Maniac

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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