Burst Gunner is a variation of the Gunner job.
Burst Gunner Job | |||||||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 28% |
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PATK | 4% |
DEX | 6% |
AGI | 2% |
CRIT | 2% |
LUCK | 1% |
HP | 125 |
Attack
- Attack (MAGN_GUA)
- 0.75 * (PATK + DEX)
Abilities
Marksman |
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Marksman techniques for use with this job type only |
Skill Description |
Missile ATK & inflicts Slow & greatly lowers Hit Rate & probability of activating Reactions until one attack is performed [Range: 5, Height Range: Unlimited] (Learned at ability Lv2) 0.75 * (PATK + DEX) [70% - 90%] Charges : 3
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Missile ATK & inflicts Daze/Bind & lowers chances of buffs on targets for three turns [Range: 5, Height Range: Unlimited] (Learned at ability Lv7) 0.75 * (PATK + DEX) [70% - 90%] Charges : 5
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Penetrating Thunder Missile ATK on enemy unit & chance of critical & chance of doubling own PATK/DEX for three turns [Range: 5, Height Range: Unlimited] (Learned at ability Lv16) 0.75 * (PATK + DEX) [135% - 155%] Charges : 3
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5-hit Thunder Missile ATK & inflicts Stop & 100% Hit & chance of critical & chance of casting Jewel Auto Charge on self for two turns [Range: 5, Height Range: Unlimited] (Learned at ability Lv20) 0.75 * (PATK + DEX) [140% - 170%] Charges : 3
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13-hit Thunder Missile ATK on enemy unit that increases in power according to own DEX & chance of critical & inflicts a random Status effect & nullifies range extension [Range: 5, Height Range: Unlimited] (Learned at ability Lv20) 1.5 * DEX [195%] Charges : 3
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[Unmaxed Enlightenment Gate 5] Inflicts Support Nullification for enemy unit & greatly raises own CRIT rate for one turn & no consecutive use & enhances "Piercing Plasma," "Pinhole Bolt," and "Burst Gamble" & no Jewels Spent [Range: 6, Height Range: 3] (Learned at ability Lv20) Charges : 3
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[Maxed Enlightenment Gate 5] Inflicts Support Nullification for enemy unit for five turns & greatly raises own CRIT rate for two turns & no consecutive use & enhances "Piercing Plasma," "Pinhole Bolt," and "Burst Gamble" & no Jewels Spent & no Cast Time [Range: 6, Height Range: 3] (Learned at ability Lv20) Charges : 3
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Basic Marksman |
Marksman techniques for use with all job types |
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited] 0.65 * (PATK + DEX) [125% - 155%] Charges : 5
Cast Time : 360 |
Greatly raises own Hit Rate for three turns & Raises Range by 1 & chance to greatly lower Jewels Spent & chance to raise CT by 50 (Learned at ability Lv10) Charges : 5
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Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] (Learned at ability Lv20) 0.65 * (PATK + DEX) [120% - 130%] Charges : 3
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Long Shot |
Support Ability for use with all job types (Learned at Rank 2) |
Range +1
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Counter Deal |
Reaction Ability for use with all job types (Learned at Rank 4) |
Chance of performing a preemptive strike when being attacked & raises Power if target is inflicted with a status & also activated by Skill ATKs [Range: 4, Height Range: Unlimited]
0.75 * (PATK + DEX) [100%] |
Master Marksman |
Support Ability for use with all job types (Learned at Rank 6) |
Raises Missile ATK Power & MOVE by 1
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Units With This Job
Related Jobs
Gunner, Gunner [Scorpion], Gunner [Hedgehog], Shadow Broker, Gunner, Drifter, Hard-Boiled Man, Wandering Gunner
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- FailCondition
- Support
- DisableCondition
Buff Priority
- None
- Initial Jewels
- HP
- PATK
Condition Priority
- Quicken
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Petrify
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk