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Burst Gunner is a variation of the Gunner Gunner job.

Burst Gunner
Burst Gunner
Job
Source: Wild Card Hero
Move 3 Jump 1
Avoid 0 Initial Jewels 25%
HP 28 Jewels 0
PATK 40 PDEF 0
MATK 0 MDEF 0
DEX 16 AGI 8
CRIT 32 LUCK 20

Job Mastery Bonus

HP28%
PATK4%
DEX6%
AGI2%
CRIT2%
LUCK1%
HP125

Attack

Attack (MAGN_GUA)
0.75 * (PATK + DEX)

Abilities

Marksman
Marksman techniques for use with this job type only
Skill Description
ActionAbilityIcon Damage Type Physical Attack Type Missile Red Exploder
AbilityJewels16
Missile ATK & inflicts Slow & greatly lowers Hit Rate & probability of activating Reactions until one attack is performed [Range: 5, Height Range: Unlimited] (Learned at ability Lv2)
0.75 * (PATK + DEX) [70% - 90%]
Charges : 3
Missile ATK & inflicts Daze/Bind & lowers chances of buffs on targets for three turns [Range: 5, Height Range: Unlimited] (Learned at ability Lv7)
0.75 * (PATK + DEX) [70% - 90%]
Charges : 5
ActionAbilityIcon Damage Type Physical Attack Type Missile ThunderElement Piercing Plasma
AbilityJewels25
Penetrating Thunder Missile ATK on enemy unit & chance of critical & chance of doubling own PATK/DEX for three turns [Range: 5, Height Range: Unlimited] (Learned at ability Lv16)
0.75 * (PATK + DEX) [135% - 155%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile ThunderElement Pinhole Bolt
AbilityJewels32
5-hit Thunder Missile ATK & inflicts Stop & 100% Hit & chance of critical & chance of casting Jewel Auto Charge on self for two turns [Range: 5, Height Range: Unlimited] (Learned at ability Lv20)
0.75 * (PATK + DEX) [140% - 170%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Missile ThunderElement Burst Gamble
AbilityJewels40
13-hit Thunder Missile ATK on enemy unit that increases in power according to own DEX & chance of critical & inflicts a random Status effect & nullifies range extension [Range: 5, Height Range: Unlimited] (Learned at ability Lv20)
1.5 * DEX [195%]
Charges : 3
[Unmaxed Enlightenment Gate 5]
Inflicts Support Nullification for enemy unit & greatly raises own CRIT rate for one turn & no consecutive use & enhances "Piercing Plasma," "Pinhole Bolt," and "Burst Gamble" & no Jewels Spent [Range: 6, Height Range: 3] (Learned at ability Lv20)
Charges : 3
[Maxed Enlightenment Gate 5]
Inflicts Support Nullification for enemy unit for five turns & greatly raises own CRIT rate for two turns & no consecutive use & enhances "Piercing Plasma," "Pinhole Bolt," and "Burst Gamble" & no Jewels Spent & no Cast Time [Range: 6, Height Range: 3] (Learned at ability Lv20)
Charges : 3
Basic Marksman
Marksman techniques for use with all job types
ActionAbilityIcon Damage Type Physical Attack Type Missile Charged Shot
AbilityJewels12
Missile ATK on enemy unit [Range: 5, Height Range: Unlimited]
0.65 * (PATK + DEX) [125% - 155%]
Charges : 5
Cast Time : 360
Greatly raises own Hit Rate for three turns & Raises Range by 1 & chance to greatly lower Jewels Spent & chance to raise CT by 50 (Learned at ability Lv10)
Charges : 5
ActionAbilityIcon Damage Type Physical Attack Type Missile Bullet Shot
AbilityJewels20
Missile ATK on units within target area (Strong vs Beasts) & raises own AGI for three turns [Range: 2, Area: Lateral (3), Height Range: 2] (Learned at ability Lv20)
0.65 * (PATK + DEX) [120% - 130%]
Charges : 3
Long Shot
Support Ability for use with all job types (Learned at Rank 2)
Range +1
Counter Deal
Reaction Ability for use with all job types (Learned at Rank 4)
Chance of performing a preemptive strike when being attacked & raises Power if target is inflicted with a status & also activated by Skill ATKs [Range: 4, Height Range: Unlimited]
0.75 * (PATK + DEX) [100%]
Master Marksman
Support Ability for use with all job types (Learned at Rank 6)
Raises Missile ATK Power & MOVE by 1

Units With This Job

Magnus Magnus

Related Jobs

Gunner Gunner, Gunner [Scorpion] Gunner [Scorpion], Gunner [Hedgehog] Gunner [Hedgehog], Shadow Broker Shadow Broker, Gunner Gunner, Drifter Drifter, Hard-Boiled Man Hard-Boiled Man, Wandering Gunner Wandering Gunner

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Support
  4. DisableCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK

Condition Priority

  1. Quicken
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Petrify
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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