Brooding Malblade is a variation of the Magic Swordsman job.
Brooding Malblade Job | |||||||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 19% |
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PATK | 3% |
MATK | 6% |
MDEF | 4% |
HP | 100 |
Attack
- Attack (MAH)
- 1.9 * (PATK + MATK)
Abilities
Darkblade |
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Darkblade techniques for use with this job type only |
Skill Description |
Removes buffs from enemy units within target area & nullifies buffs for one turn & doubles own PATK/MATK for one turn [Range: 6, Area: Cross (3), Height Range: 2] (Learned at ability Lv2) Charges : 3
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Consumes own HP to perform Slash Mag ATK & inflicts Petrify [Range: 1, Height Range: 2] (Learned at ability Lv6) 1.9 * (PATK + MATK) [75% - 95%] Charges : 3
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Heals own HP & casts Quicken (raises Jewel Auto Charge while inflicted with Quicken & not stackable) (Learned at ability Lv12) Charges : 2
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After moving, consumes own HP to perform Dark Slash Mag ATK on enemy unit & absorbs Jewels & absorbs PATK/MATK for three turns [Range: 4, Height Range: 3] (Learned at ability Lv16) 1.9 * (PATK + MATK) [145% - 190%] Charges : 3
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After moving, consumes own HP to perform 4-hit Dark Slash Mag ATK on units within area around self & inflicts Berserk (lowers Jewels Obtained while inflicted with Berserk) & absorbs Jewels [Move Area: Diamond (9), Area: Special (Square-Cross), Height Range: 2] (Learned at ability Lv18) 1.9 * (PATK + MATK) [120% - 140%] Charges : 3
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[Unmaxed Enlightenment Gate 5] Consumes own HP to perform Dark Slash ATK on units in area around self & Strong vs Light & absorbs Jewels [Area: Diamond (5), Height Range: 2] (Learned at ability Lv20) 1.9 * (PATK + MATK) [130% - 150%] Charges : 4
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[Maxed Enlightenment Gate 5] Consumes own HP to perform Dark Slash ATK on units in area around self & Strong vs Light & absorbs Jewels & chance of inflicting Petrify on targeted Light units [Area: Diamond (5), Height Range: 2] (Learned at ability Lv20) 1.9 * (PATK + MATK) [170%] Charges : 4
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7-hit Dark Slash Mag ATK on units within target area & absorbs part of Dmg inflicted back as HP & disables all Reactions to this attack & Power increases according to number of own Jewels [Range: 4, Area: Lateral (3), Height Range: 2] (Learned at ability Lv20) 1.9 * (PATK + MATK) [0%] Charges : 3
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Basic Darkblade |
Darkblade techniques for use with all job types |
Consumes own HP to perform Wind Slash ATK on enemy unit & Strong vs Airborne & absorbs Jewels [Range: 4, Height Range: Unlimited] 1.9 * (PATK + MATK) [130% - 155%] Charges : 3
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Consumes own HP to perform Thunder Slash Mag ATK on units within target area & greatly lowers PATK/DEX for one turn [Range: 6, Area: Cross (3), Height Range: 4] (Learned at ability Lv7) 1.9 * (PATK + MATK) [85% - 100%] Charges : 2
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Consumes own HP to perform Fire Slash Mag ATK on units within target area & inflicts Silence [Range: 3, Area: Line (4), Height Range: 2] (Learned at ability Lv13) 1.9 * (PATK + MATK) [125% - 150%] Charges : 3
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Consumes own HP to perform Water Slash Mag ATK on units within target area & inflicts Bind and Daze on units within target area [Range: 3, Area: Line (4), Height Range: 3] (Learned at ability Lv20) 1.9 * (PATK + MATK) [125% - 150%] Charges : 3
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Absorb Fighting Spirit |
Reaction Ability for use with all job types (Learned at Rank 4) |
When receiving Dmg, absorbs HP/Jewels & also activated by Skill ATKs [Range: 1, Height Range: 2]
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Darklight's Protection |
Support Ability for use with all job types (Learned at Rank 6) |
Raises Healing/all elemental Res/Modify Strong vs Humans
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Units With This Job
Related Jobs
Magic Swordsman, Magic Swordsman [Chimera], Magic Swordsman [Ixion], Freedom Rogue, Magic Swordsman [Fenrir], Magic Swordsman [Pegasus], Magic Swordsman [Sylphide」, Magic Swordsman [Efreet], Magic Swordsman
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Quicken
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk