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Blue Ice Wisdom is a variation of the Phantom Master Phantom Master job.

Blue Ice Wisdom
Blue Ice Wisdom
Job
Source: The Beholder of Blue Ice Wisdom
Move 4 Jump 2
Avoid 0 Initial Jewels 100%
HP 60 Jewels 45
PATK -11 PDEF 15
MATK 35 MDEF 25
DEX 15 AGI 8
CRIT -8 LUCK 0

Job Mastery Bonus

HP24%
MATK5%
MDEF6%
DEX2%
AGI2%
HP150

Attack

Attack (OTHI_WIZ)
0.9 * MATK

Abilities

Wand Magic
Wand Magic techniques for use with this job type only
Skill Description
Recovers HP of ally units within target area [Range: 4, Area: Cross (3), Height Range: 2] (Learned at ability Lv2)
1.5 * MATK [117% - 144%]
Charges : 5
Cast Time : 400
ActionAbilityIcon Damage Type Magic Attack Type Magic FireElement Flaming Bird
AbilityJewels35
Fire Mag ATK on enemy units within area around self & permanently raises own AGI & reduces Cast Time (Learned at ability Lv8)
1.5 * MATK [120% - 125%]
Charges : 3
ActionAbilityIcon Damage Type Magic Attack Type Magic DarkElement True Darkness
AbilityJewels32
Dark Mag ATK on enemy unit & inflicts Silence & powerful Blind [Range: 5, Height Range: 3] (Learned at ability Lv15)
1.5 * MATK [135% - 160%]
Charges : 3
Cast Time : 500
ActionAbilityIcon Damage Type Magic Attack Type Magic WaterElement Super Icedust
AbilityJewels40
[Unmaxed Enlightenment Gate 5]
Water Mag ATK on enemy units within target area & lowers Hit Rate for three turns [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv18)
1.5 * MATK [125% - 140%]
Charges : 3
Cast Time : 400
ActionAbilityIcon Damage Type Magic Attack Type Magic WaterElement Ultra Icedust
AbilityJewels40
[Maxed Enlightenment Gate 5]
Water Mag ATK on enemy units within target area & greatly lowers Hit Rate for three turns & greatly raises Power if target's AGI or Hit Rate has been lowered [Range: 4, Area: Diamond (5) Height Range: 2] (Learned at ability Lv18)
1.5 * MATK [160%]
Charges : 5
Cast Time : 400
Lowers PATK/MATK of enemy unit permanently & lowers MOVE to 0 (removed when target is inflicted with Dmg) [Range: 5, Height Range: 2] (Learned at ability Lv20)
Charges : 2
Water Mag ATK that increases in strength according to number of dead allies & greatly raises Power if target's MOVE has been lowered & greatly raises own AGI for one turn [Range: 5, Height Range: 2] (Learned at ability Lv20)
1.5 * MATK [140%]
Charges : 3
Basic Wand Magic
Wand Magic techniques for use with all job types
3-hit Water Mag ATK on enemy units within target area & inflicts Bind [Range: 5, Area: Cross (3), Height Range: 3]
1.5 * MATK [125% - 135%]
Charges : 5
Cast Time : 400
Raises PDEF/MDEF/Fire Res of ally units within area for three turns (Stackable up to three times) [Range: 3, Area: Diamond (5), Height Range: 2] (Learned at ability Lv6)
Charges : 5
Inflicts Sleep and Silence on enemy units within target area [Range: 4, Area: Cross (3), Height Range: 2] (Learned at ability Lv12)
Charges : 2
Double own MATK Power for one turn & greatly raises Evasion Rate (Learned at ability Lv20)
Charges : 1
Innate Gift
Support Ability for use with all job types (Learned at Rank 4)
Raises MATK and AGI
Civil Battle
Support Ability for use with all job types (Learned at Rank 5)
Completely nullifies Silence & raises MATK
Clairvoyance
Reaction Ability for use with all job types (Learned at Rank 9)
Chance of completely evading attacks

Units With This Job

Othima Othima

Related Jobs

Phantom Master Phantom Master, Blue Ice General Blue Ice General, Mage Mage, Sage [Carnac] Sage [Carnac], Sage [Rozetta] Sage [Rozetta], Night Agent Night Agent, Nightmare Witch Nightmare Witch, Sage [Monolith] Sage [Monolith], Divine Speaker Divine Speaker, Alchemia Specialist Alchemia Specialist, Flame Orb Princess Flame Orb Princess, Blaze Orb Princess Blaze Orb Princess, Rising Ash Princess Rising Ash Princess

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Support
  4. Heal
  5. DisableCondition
  6. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. HP
  5. PATK
  6. Max Jewels

Condition Priority

  1. Petrify
  2. Stop
  3. Daze
  4. Charm
  5. Paralyze
  6. Sleep
  7. Quicken
  8. Delay
  9. Silence
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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