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Blue Glare Knight
Blue Glare Knight
Job
Move 4 Jump 2
Avoid 0 Initial Jewels 25%
HP 45 Jewels 20
PATK 7 PDEF -10
MATK 0 MDEF 10
DEX 0 AGI 23
CRIT 0 LUCK 10

Job Mastery Bonus

HP18%
PATK4%
PDEF1%
CRIT2%

Attack

Attack (Bud)
1.4 * PATK

Abilities

Blue Glare Arts
Blue Glare techniques for use with this job type only
Skill Description
ActionAbilityIcon Damage Type Physical Attack Type Slash LightElement Blazing Flash
AbilityJewels22
Light Slash ATK on targets within area that grows more powerful the lower own remaining HP is & lowers Light Res for three turns & 100% Hit [Range: 3, Area: Lateral (3), Height Range: 3]
1.4 * PATK [265% - 310%]
Charges : 3
Jewel Dmg on enemy unit and Power varies according to user and target's PATK [Range: 3, Height Range: 3] (Learned at ability Lv7)
5 * (PATK * 2 - Enemy's PATK) [125% - 135%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Slash LightElement Daredevil Slash
AbilityJewels35
[Unmaxed Enlightenment Gate 5]
Light Slash ATK on enemy unit that grows more powerful the lower own remaining HP is & absorbs part of Dmg inflicted back as HP [Range: 2, Height Range: 2] (Learned at ability Lv13)
1.4 * PATK [235% - 270%]
Charges : 3
[Maxed Enlightenment Gate 5]
Light Slash ATK to units that grows more powerful the lower own remaining HP is & absorbs part of Dmg inflicted back as HP [Range: 3, Height Range: 2] (Learned at ability Lv13)
1.4 * PATK [340%]
Charges : 3
ActionAbilityIcon Damage Type Physical Attack Type Slash LightElement Shining Soul
AbilityJewels80
After moving, 4-hit Light Slash ATK on targets within area that grows more powerful the lower own remaining HP is & will survive fatal Dmg and stay alive on verge of death for one turn & halves own AGI [Move Area: Diamond (9), Area: Diamond (5), Height Range: 2] (Learned at ability Lv20)
1.4 * PATK [380%]
Charges : 1
Basic Blue Glare Arts
Blue Glare techniques for use with all job types
Light Slash ATK on enemy unit that grows more powerful the lower own remaining HP is [Range: 1, Height Range: 2]
1.4 * PATK [240% - 280%]
Charges : 3
Absorbs PATK of an ally within area for one turn [Area: Diamond (5), Height Range: 2] (Learned at ability Lv14)
Charges : 2
Will survive fatal Dmg and stay alive on verge of death only once & raises PATK/AGI until activated (Usable only when HP is below 50%) (Learned at ability Lv20)
Charges : 1
Blue Flame Dance
Reaction Ability for use with all job types (Learned at Rank 4)
Counterattack when receiving Dmg that grows more powerful the lower own remaining HP is & also activated by Skill ATKs [Range: 1, Height Range: 2]
1.4 * PATK [190% - 220%]
Pledge to the Rising Ashes
Support Ability for use with all job types (Learned at Rank 6)
Greatly raises PATK/PDEF/DEX/AGI when HP is under 25%
Blue Flame Spirit
Support Ability for use with all job types (Learned at Rank 9)
Raises COMBO Area by 1 & raises PATK/PDEF/MDEF of self and adjacent allies when one or more ally units are in adjacent squares

Units With This Job

Bud Bud

Related Jobs

Equipment

Unlock Job
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11

AI Priority

Skill Priority

  1. Damage
  2. FailCondition
  3. Heal
  4. DisableCondition
  5. CureCondition

Buff Priority

  1. None
  2. Initial Jewels
  3. HP
  4. PATK
  5. Max Jewels

Condition Priority

  1. Sleep
  2. Silence
  3. Daze
  4. Petrify
  5. Paralyze
  6. Charm
  7. Quicken
  8. Delay
  9. Stop
  10. Bind
  11. Slow
  12. Blind
  13. Poison
  14. Stun
  15. DeathSentence
  16. ResistBuff
  17. ResistDebuff
  18. Rage
  19. Berserk
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