Blademaster+ is a variation of the Blademaster job.
Blademaster+ Job | |||||||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 20% |
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PATK | 8% |
DEX | 3% |
AGI | 3% |
HP | 100 |
Attack
- Attack (MFEN)
- Blademaster
- 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)
Abilities
Swordsman Skill |
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Sword techniques for use with this job type only |
Skill Description |
Raises Slash ATK & Max HP of ally units within area around self for three turns [Area: Cross (3), Height Range: 2] Charges : 3
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Fire Slash ATK on enemy unit & Jewel Dmg & Strong vs Humans [Range: 5, Height Range: 5] (Learned at ability Lv5) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [135% - 155%] Charges : 2
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Fire Slash ATK to units within target area & inflicts powerful blind & raises Power if target is inflicted with a status [Range: 4, Area: Diamond (5), Height Range: 2] (Learned at ability Lv12) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [130% - 145%] Charges : 3
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After moving behind enemy unit, 3-hit Slash ATK with chance of critical & disables all Reactions to this attack & greatly lowers probability of activating Reactions for three turns [Range: 4, Height Range: 2] (Learned at ability Lv20) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [110% - 120%] Charges : 3
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[Unmaxed Enlightenment Gate 5] Penetrating Fire Slash ATK on target unit & multiplies PATK by 1.5 and doubles PDEF/MDEF for one turn [Range: 3, Area: Line (3), Height Range: 2] (Learned at ability Lv20) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [125% - 150%] Charges : 3
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[Maxed Enlightenment Gate 5] Penetrating Fire Slash ATK on target unit that ignores DEF & multiplies PATK by 1.5 for three turns & PDEF/MDEF by 2.5 for three turns [Range: 3, Area: Line (3), Height Range: 2] (Learned at ability Lv20) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [195%] Charges : 3
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Slash ATK on units within target area & Strong vs Monsters & chance of critical & raises Power when attacking from behind & greatly raises Power if target is inflicted with a status [Range: 3, Area: Line (3), Height Range: 2] (Learned at ability Lv20) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [160% - 185%] Charges : 3
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Basic Swordsman Skill |
Sword techniques for use with all job types |
Slash ATK to enemy unit that lowers PATK/PDEF [Range: 1, Height Range: 2] 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [90% - 100%] Charges : 3
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Slash ATK to enemy unit that lowers MATK/MDEF [Range: 1, Height Range: 2] (Learned at ability Lv10) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [90% - 100%] Charges : 3
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Starfall 20 Slash ATK to enemy unit that lowers DEX & AGI [Range: 1, Height Range: 2] (Learned at ability Lv15) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [90% - 100%] Charges : 3
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Greatly raises own Strong vs Humans/Poison/Paralyze attributes for five turns (Learned at ability Lv20) Charges : 1
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Regal Garuda Blade |
Support Ability for use with all job types (Learned at Rank 2) |
Raises PATK/Evasion and lowers AGI
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Fierce Tsubamegaeshi |
Reaction Ability for use with all job types (Learned at Rank 4) |
After receiving Dmg, performs counter (100% Hit) that ignores DEF with chance of inflicting Disable Heal on enemy unit [Range: 1, Height Range: 2]
0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [20% - 40%] |
The Book of Five Rings |
Support Ability for use with all job types (Learned at Rank 6) |
Greatly increases Dmg inflicted when countering
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Units With This Job
Related Jobs
Blademaster, Samurai, Blademaster [Twilight], Sakura Sword Saint, Blademaster [Haze], Blademaster [Clouds], Battle-Steel Princess, Assassin, Wintry Kunoichi, Indigo-Blue Blademaster, Blademaster, Blade Fox Corps, Night Fox Thief, Blademaster, Blademaster [Twilight]
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk