This blade, although clearly very different to the heavy swords wielded by other knights, has the merit of being easy for even the frail to wield. Its owner is quite fond of it, having received it from their unconventional instructor upon graduating from military training. Using it in place of the heavy sword they once carried is quite a relief.
Attributes: PATK Up, Evasion Rate Up, Jewels Obtained Up (once evolved to 5★), Enables Master Ability "Thunder Blade of Exorcism" when equipped on the job type "Thunderer’s Flash Sword" (Thunder Slash ATK on enemy unit (Strong vs Water) & removes buffs [Range: 4, Height Range: 2])
Stats by Rarity
5★ |
---|
Max Stats |
Jewels Obtained +10
PATK +30 Evasion Rate +7 |
Gear Ability |
Thunder Blade of Exorcism
Victorious Tone |
4★ |
---|
Max Stats |
Jewels Obtained +0
PATK +13 Evasion Rate +3 |
Gear Ability |
Thunder Blade of Exorcism
Victorious Tone |
3★ |
---|
Max Stats |
Jewels Obtained +0
PATK +8 Evasion Rate +1 |
Gear Ability |
Thunder Blade of Exorcism
Victorious Tone |
Gear Abilities
Thunder Blade of Exorcism |
---|
Thunder Slash ATK (Strong vs Water) on enemy, and removes Buffs [Range: 4, Height Range: 2] |
Victorious Tone |
---|
Raises own Slash ATK Power/Evasion Rate when appearing on map |
Weapon Enlightenment Skills
- Solo Blade: Slash ATK on enemy unit that lowers PATK for three turns [Range: 2, Height Range: 2]
- Dancing Blade: After moving, Slash ATK on enemy unit & Jewel Dmg [Range: 4, Height Range: 2]
- Blade Waltz: After moving, Slash ATK on enemy unit & absorbs Jewels [Range: 4, Height Range: 2]
- Flame Sword: Fire Mag Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Lateral (3), Height Range: 2]
- Melting Blade: Fire Mag Slash ATK on enemy units within area & lowers PATK for three turns & lowers all ATK of targeted Wind units for three turns (Can only be used by the jobs Magic Swordsman [Efreet]/Free-Spirited Rogue) [Range: 3, Area: Lateral (3), Height Range: 2]
- Wind Sword: Wind Mag Slash ATK on enemy unit & lowers PATK for three turns [Range: 3, Height Range: 2]
- Storm Blade: Wind Mag Slash ATK on enemy unit & lowers PATK for three turns & lowers all ATK of targeted Thunder unit for three turns (Can only be used by the job Magic Swordsman [Sylphide]) [Range: 5, Height Range: 2]
- Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
- Blade of Perpetual Night: Dark Slash ATK on units within area & lowers PATK for three turns & raises Power if user is a Dark unit [Range: 3, Area: Cross (3), Height Range: 2]
- Crystal Drain: Dark Slash ATK on units within area that increases in Power according to own PDEF & absorbs part of Dmg inflicted back as HP (Can only be used by Dark units) [Range: 3, Area: Cross (3), Height Range: 2]
- Dancing Blade: After moving, Slash ATK on enemy unit & Jewel Dmg [Range: 4, Height Range: 2]
- Cross Slash: Slash ATK on units within area [Range: 2, Area: Cross (3), Height Range: 2]
- Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
- Blade of Perpetual Night: Dark Slash ATK on units within area & lowers PATK for three turns & raises Power if user is a Dark unit [Range: 3, Area: Cross (3), Height Range: 2]
- Crystal Drain: Dark Slash ATK on units within area that increases in Power according to own PDEF & absorbs part of Dmg inflicted back as HP (Can only be used by Dark units) [Range: 3, Area: Cross (3), Height Range: 2]
- Water Sword: Water Mag Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Aqua Blade: Water Mag Slash ATK on units within area & lowers all ATK of targeted Fire units (Can only be used by the job Magic Swordsman [Fenrir]) [Range: 3, Area: Cross (3), Height Range: 2]
- Cross Sweep: Slash ATK on units within area that increases in Power according to own PDEF [Range: 3, Area: Cross (3), Height Range: 2]
- Wall of Blades: Slash ATK on units within area that increases in Power according to own PDEF [Range: 3, Area: Cross (3), Height Range: 2]
- Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Vengeful Blade of Greed: Light Slash ATK on units within area (Strong vs Greed) & raises Power if user is a Light unit [Range: 4, Area: Cross (3), Height Range: 2]
- Dark Cross Slash: Dark Slash ATK on units within area & lowers PATK for three turns [Range: 2, Area: Cross (3), Height Range: 2]
- Smash: Slash ATK on enemy unit [Range: 2, Height Range: 2]
- Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]
- Vengeful Blade of Greed: Light Slash ATK on units within area (Strong vs Greed) & raises Power if user is a Light unit [Range: 4, Area: Cross (3), Height Range: 2]
- Tri-Blaze: 3-hit Fire Slash ATK on enemy unit [Range: 2, Height Range: 2]
- Flame Rend of Envy: 4-hit Fire Slash ATK on enemy unit (Strong vs Envy) & raises Power if user is a Fire unit [Range: 3, Height Range: 2]
- Plasma Sword: Thunder Mag Slash ATK on enemy unit [Range: 3, Height Range: 2]
- Lightning Blade: 2-hit Thunder Mag Slash ATK on enemy unit & lowers all ATK of targeted Water unit (Can only be used by the job Magic Swordsman [Ixion]) [Range: 4, Height Range: 2]
- Angled Smash: Light Slash ATK on units within area [Range: 3, Area: Cross (3), Height Range: 2]