Assassin is a variation of the Samurai job.
Assassin Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 8% |
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PATK | 4% |
DEX | 1% |
AGI | 3% |
Attack
- Attack (Assassin)
- 0.75 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4)
Abilities
Assassination |
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Assassination techniques for use with this job type only |
Skill Description |
Triples own PATK for one turn 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) Charges : 3
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Slash ATK to enemy unit that ignores DEF [Range: 1, Height Range: 1] (Learned at ability Lv7) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [90% - 100%] Charges : 3
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Slash ATK to enemy unit [Range: 2, Height Range: 2] (Learned at ability Lv15) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [115% - 130%] Charges : 3
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Slash ATK (100% Hit) to enemy unit [Range: 1, Height Range: 2] (Learned at ability Lv20) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [130% - 150%] Charges : 5
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Basic Assassination |
Assassination techniques for use with all job types |
Slash ATK that lowers PATK/AGI of enemy unit [Range: 1, Height Range: 1] 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [80% - 100%] Charges : 5
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Water Slash ATK to units within target area [Range: 1, Area: Lateral (3), Height Range: 1] (Learned at ability Lv10) 0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) [105% - 110%] Charges : 3
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Nullifies all statuses inflicted on self for five turns (Learned at ability Lv20) Charges : 5
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Favor Return |
Reaction Ability for use with all job types (Learned at Rank 2) |
After receiving Dmg, performs counter [Range: 1, Height Range: 1]
0.85 * (PATK + AGI / 2 + AGI * Level / 100 + DEX / 4) |
Mind's Eye (False) |
Support Ability for use with all job types (Learned at Rank 6) |
Raises Evasion Rate
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Units With This Job
Related Jobs
Samurai, Blademaster [Twilight], Sakura Sword Saint, Blademaster [Haze], Blademaster [Clouds], Blademaster+, Battle-Steel Princess
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Damage
- Heal
- FailCondition
- DisableCondition
- CureCondition
Buff Priority
- None
- HP
- Initial Jewels
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk