Artificer Job | |||||||||||||||||||||||||||||
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Job Mastery Bonus
HP | 30% |
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PATK | 10% |
PDEF | 4% |
DEX | 11% |
AGI | 5% |
HP | 100 |
Attack
- Artificer Basic ATK
- 0.9 * (PATK + DEX)
Abilities
Gadgetry |
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Gadgetry techniques for use with this job type only |
Skill Description |
Places grids that cast Quicken (each grid disappears after being activated once) [Range: 4, Area: Line (4), Height Range: 3] Charges : 1
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Places grids that cast Jewel Regen for 1 turn (each grid disappears after being activated once) [Range: 4, Area: Cross (3), Height Range: 3] (Learned at ability Lv7) Charges : 2
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Places grids that inflict Light Dmg, Paralyze and, Blind (each grid disappears after being activated once) [Range: 4, Area: Diamond (5), Height Range: 3] (Learned at ability Lv14) Charges : 2
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Places grids that inflict Light Dmg, Delay, and Slow (each grid disappears after being activated once) [Range: 4, Area: Diamond (5), Height Range: 3] (Learned at ability Lv18) Charges : 2
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[Unmaxed Enlightenment Gate 5] Strong Penetrating Light Missile ATK to units within target area & inflicts Bind [Range: 5, Height Range: 3] (Learned at ability Lv20) 0.9 * (PATK + DEX) [130% - 150%] Charges : 3
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[Maxed Enlightenment Gate 5] Strong Penetrating Light Missile ATK (Strong vs Dark) to units within target area & inflicts Bind [Range: 5, Height Range: 3] (Learned at ability Lv20) 0.9 * (PATK + DEX) [150% - 190%] Charges : 3
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Basic Gadgetry |
Gadgetry techniques for use with all job types |
Ignores DEF & absorbs target unit's Jewels [Range: 4, Height Range: 2] Charges : 5
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Light Missile ATK to units within target area & moves target 2 sq away from the center [Range: 4, Area: Cross (5), Height Range: 3] (Learned at ability Lv10) 0.9 * (PATK + DEX) [115% - 125%] Charges : 5
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Light Missile ATK to units within target area & moves target 1 sq towards the center [Range: 4, Area: Diamond (5), Height Range: 3] (Learned at ability Lv15) 0.9 * (PATK + DEX) [115% - 125%] Charges : 5
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Light Missile ATK to target units & inflicts Bind [Range: 3, Area: Special (Cone), Height Range: 2] (Learned at ability Lv20) 0.9 * (PATK + DEX) [140% - 160%] Charges : 3
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Efficient Alchemia Cells |
Support Ability for use with all job types (Learned at Rank 2) |
Reduces Jewels Spent
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Trauma Recovery System |
Reaction Ability for use with all job types (Learned at Rank 4) |
After receiving Dmg, chance of recovering a portion of HP
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Cool Headed |
Support Ability for use with all job types (Learned at Rank 6) |
Raises AGI & Missile ATK Power of self and adjacent allies when one or more ally units are in adjacent squares
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Units With This Job
Related Jobs
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
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Level 11 |
AI Priority
Skill Priority
- Damage
- FailCondition
- Heal
- DisableCondition
- CureCondition
Buff Priority
- None
- Initial Jewels
- HP
- PATK
- Max Jewels
Condition Priority
- Petrify
- Stop
- Daze
- Charm
- Paralyze
- Sleep
- Quicken
- Delay
- Silence
- Bind
- Slow
- Blind
- Poison
- Stun
- DeathSentence
- ResistBuff
- ResistDebuff
- Rage
- Berserk