Archer of White Sands is a variation of the Ranger job.
Archer of White Sands Job | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Job Mastery Bonus
HP | 20% |
---|---|
PATK | 3% |
DEX | 5% |
AGI | 4% |
CRIT | 1% |
HP | 100 |
Attack
- Attack (RAN)
- 0.65 * (PATK + DEX)
Abilities
Hunting |
---|
Hunting techniques for use with this job type only |
Skill Description |
Light Missile ATK on enemy & 100% Hit & Chance of CRIT & Strong vs Airborne & Halves MOVE for 1 turn [Range: 4 (Extendable), Height Range: Unlimited] 0.65 * (PATK + DEX) [125% - 160%] Charges : 3
|
Penetrating Light Missile ATK on enemy & Chance of CRIT & Moves target 3sq back [Range: 5 (Extendable), Area: Line (1), Height Range: Unlimited] (Learned at ability Lv7) 0.65 * (PATK + DEX) [125% - 155%] Charges : 3
|
[Unmaxed Enlightenment Gate 5] Light Missile ATK on enemies within area & 100% Hit & MOVE -1 for 3 turns & Strong vs Mid-Jump & Interrupts Jump [Range: 4 (Extendable), Area: Diamond (5), Height Range: Unlimited] (Learned at ability Lv15) 0.65 * (PATK + DEX) [120% - 145%] Charges : 3
|
[Maxed Enlightenment Gate 5] Light Missile ATK on enemies within area & 100% Hit & MOVE -1 for 3 turns & Lowers Reaction Rate, Hit Rate & Strong vs Mid-Jump & Interrupts Jump [Range: 4 (Extendable), Area: Diamond (5), Height Range: Unlimited] (Learned at ability Lv15) 0.65 * (PATK + DEX) [145%] Charges : 3
|
Grants Jewel Auto Charge to self for 5 turns (While active, sets MOVE to 0 & Raises PATK, DEX, CRIT Rate & Range +2) & Follows up "Hunting" Skills with "Dune Wing" & No Skill Use Count & Sets Minimum Range to 4 & Cannot be used successively (Learned at ability Lv20) Charges : 2
|
6-hit Light Missile ATK on enemy & Chance of CRIT & Raises own CRIT Dmg for 1 turn before activation [Range: 5 (Extendable), Height Range: Unlimited] (Learned at ability Lv20) 0.65 * (PATK + DEX) [220%] Charges : 3
|
Basic Hunting |
Hunting techniques for use with all job types |
Missile ATK on enemy & Chance of CRIT & Units are not lockable [Range: 4 (Extendable), Height Range: Unlimited] 0.65 * (PATK + DEX) [135% - 160%] Charges : 5
Cast Time : 360 |
Missile ATK on enemy & Inflicts Bind, Daze [Range: 4 (Extendable), Height Range: Unlimited] (Learned at ability Lv7) 0.65 * (PATK + DEX) [50% - 75%] Charges : 3
|
2-hit Missile ATK on targets within area & Chance of Disable Support & Greatly lowers Hit Rate [Range: 3 (Extendable), Area: Square (3), Height Range: Unlimited] (Learned at ability Lv15) 0.65 * (PATK + DEX) [120% - 130%] Charges : 3
|
Deals 1 Dmg to target & Removes Paralyze, Stun, Daze, Bind, Delay & Raises CRIT Rate for 3 turns & Raises own CRIT Rate [Range: 4 (Extendable), Height Range: Unlimited] (Learned at ability Lv20) 0.65 * (PATK + DEX) [101%] Charges : 10
|
Eagle Eye |
Support Ability for use with all job types (Learned at Rank 2) |
Range +2
|
Hide Trap |
Reaction Ability for use with all job types (Learned at Rank 4) |
After receiving Dmg, chance of inflicting Daze on enemy unit [Range: 4, Height Range: Unlimited]
|
Shadow Jump |
Support Ability for use with all job types (Learned at Rank 5) |
Raises Evasion Rate
|
Continuous Concentration |
Support Ability for use with all job types (Learned at Rank 6) |
Raises Missile ATK Power, Hit Rate, DEX
|
Units With This Job
Related Jobs
Ranger, Ranger [Falcon], Hunter, Ranger [Lupus], Ranger [Serpent], Ranger [Lupus], Hunter, Ranger [Serpent]
Equipment
Unlock Job | ||||||
Level 1 | ||||||
Level 2 | ||||||
Level 3 | ||||||
Level 4 | ||||||
Level 5 | ||||||
Level 6 | ||||||
Level 7 | ||||||
Level 8 | ||||||
Level 9 | ||||||
Level 10 | ||||||
Level 11 |
AI Priority
Skill Priority
- Support
- FailCondition
- DisableCondition
- Damage
- Heal
- CureCondition
Buff Priority
Self Buffs only
- HP
- Initial Jewels
- PATK
- None
- HP
- Max Jewels
Condition Priority
- AutoJewel